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General Tabletop Discussion
*Dungeons & Dragons
New Metamagic - Uplift
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<blockquote data-quote="Blue" data-source="post: 7269476" data-attributes="member: 20564"><p>More thought experiment than anything else. This breaks down the paradigms of highest level spell slot, but in a way that seems accepted for multiclass balacne - having higher level slots but only being able to use them to upcast, not knowing higher level spells.</p><p></p><p><strong>Uplift Spell</strong></p><p>When you cast a spell that gives greater effect using a higher level slot, you may take the next highest effect. If this is above the highest level you may cast, it costs 2 SP per spell level gained. If it is a level you may cast, it costs 1 SP per spell level gained. </p><p></p><p>Example 1:</p><p>Fireball gains 1d6 per higher slot level. You could cast it 1 higher slot (and ONLY one slot up). If you can cast 4th level spells, this costs 1 SP, if you can't this costs 2.</p><p></p><p>Example 2:</p><p>A Sorcerer/Warlock cast Hex with a 1st level slot. They can Uplift it to a 3rd level slot (the next spell level that does soemthing different). They couldn't uplift it to 5th. This raises 2 levels, so it's either 4 or 2 SP.</p><p></p><p>Example 3:</p><p>The sorcerer/warlock has gained some level s and casts Hex from a 3rd level slot. Uplift now would go to the next point, which is us if using a 5th level spell.</p><p></p><p>So, would you use this at your table? What do you like? What would you change? Comparing agains the opportunity cost of another metamagic, is it powerful enough/to powerful? How can it be abused?</p></blockquote><p></p>
[QUOTE="Blue, post: 7269476, member: 20564"] More thought experiment than anything else. This breaks down the paradigms of highest level spell slot, but in a way that seems accepted for multiclass balacne - having higher level slots but only being able to use them to upcast, not knowing higher level spells. [B]Uplift Spell[/B] When you cast a spell that gives greater effect using a higher level slot, you may take the next highest effect. If this is above the highest level you may cast, it costs 2 SP per spell level gained. If it is a level you may cast, it costs 1 SP per spell level gained. Example 1: Fireball gains 1d6 per higher slot level. You could cast it 1 higher slot (and ONLY one slot up). If you can cast 4th level spells, this costs 1 SP, if you can't this costs 2. Example 2: A Sorcerer/Warlock cast Hex with a 1st level slot. They can Uplift it to a 3rd level slot (the next spell level that does soemthing different). They couldn't uplift it to 5th. This raises 2 levels, so it's either 4 or 2 SP. Example 3: The sorcerer/warlock has gained some level s and casts Hex from a 3rd level slot. Uplift now would go to the next point, which is us if using a 5th level spell. So, would you use this at your table? What do you like? What would you change? Comparing agains the opportunity cost of another metamagic, is it powerful enough/to powerful? How can it be abused? [/QUOTE]
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