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Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Method of Calculating CR
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<blockquote data-quote="Norfleet" data-source="post: 845843" data-attributes="member: 11581"><p>Well, I never *TOLD* them that this is how I computed experience, and I mentioned in another thread, that you can only be resurrected in the event that you are merely mostly dead, not if you are all dead.</p><p></p><p>If you haven't yet noticed, which is not unreasonable, since I only recently delurked, I also have a tendency towards house rulings which feature much increased instances of horrible injuries and death, and when I run things, you don't NEED to be tactically bad to have a healthy casualty rate.</p><p></p><p>If it helps any to visualize, much of the enemy encounter setups I use are inspired by my personal experiences in the Vietnam War.</p><p></p><p>Are you SURE you want to try something tactically bad just for a few measly XPs, knowing that the reward for accomplishing the mission is worth more than the experience for all of the fights put together, and that the slightest error results in your horrible, gruesome, and likely very permanent demise?</p></blockquote><p></p>
[QUOTE="Norfleet, post: 845843, member: 11581"] Well, I never *TOLD* them that this is how I computed experience, and I mentioned in another thread, that you can only be resurrected in the event that you are merely mostly dead, not if you are all dead. If you haven't yet noticed, which is not unreasonable, since I only recently delurked, I also have a tendency towards house rulings which feature much increased instances of horrible injuries and death, and when I run things, you don't NEED to be tactically bad to have a healthy casualty rate. If it helps any to visualize, much of the enemy encounter setups I use are inspired by my personal experiences in the Vietnam War. Are you SURE you want to try something tactically bad just for a few measly XPs, knowing that the reward for accomplishing the mission is worth more than the experience for all of the fights put together, and that the slightest error results in your horrible, gruesome, and likely very permanent demise? [/QUOTE]
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New Method of Calculating CR
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