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<blockquote data-quote="dunbruha" data-source="post: 4061667" data-attributes="member: 18334"><p><strong>My take on the ranger and the druid</strong></p><p></p><p>Here is a suggestion for the ranger and druid classes. I modified the descriptions in the Expert Rules, because I didn't want to add a new skill.</p><p></p><p>*Rangers* can use light or medium armor. They are +1 to hit and damage with ranged weapons and only incur a -1 to hit penalty when fighting with 2 weapons. Ability Bonus: when they are in a natural setting, rangers gain +2 bonus to all skills.</p><p></p><p>*Druids* can wear light or medium armour and use shields. They worship Nature and Nature spirits, and cast from the Druid spell lists [see Expert Rules]. Ability Bonus: when they are in a natural setting, druids gain +2 bonus to all skills. Druids avoid using metal, preferring living or once-living materials (leather, wood, etc). At third level, a Druid can Wild Shape into any small animal (eg a fox or badger) once a day. Every three levels the number of uses increases by one (2/day at 6th, 3/day at 9th, etc). A Druid can use up 2 uses by Wild Shaping into a medium-sized animal (eg, a wolf), or 3 uses by Wild Shaping into a large animal (eg, a bear). A Druid heals 2hp per level when changing back into his human form.</p></blockquote><p></p>
[QUOTE="dunbruha, post: 4061667, member: 18334"] [b]My take on the ranger and the druid[/b] Here is a suggestion for the ranger and druid classes. I modified the descriptions in the Expert Rules, because I didn't want to add a new skill. *Rangers* can use light or medium armor. They are +1 to hit and damage with ranged weapons and only incur a -1 to hit penalty when fighting with 2 weapons. Ability Bonus: when they are in a natural setting, rangers gain +2 bonus to all skills. *Druids* can wear light or medium armour and use shields. They worship Nature and Nature spirits, and cast from the Druid spell lists [see Expert Rules]. Ability Bonus: when they are in a natural setting, druids gain +2 bonus to all skills. Druids avoid using metal, preferring living or once-living materials (leather, wood, etc). At third level, a Druid can Wild Shape into any small animal (eg a fox or badger) once a day. Every three levels the number of uses increases by one (2/day at 6th, 3/day at 9th, etc). A Druid can use up 2 uses by Wild Shaping into a medium-sized animal (eg, a wolf), or 3 uses by Wild Shaping into a large animal (eg, a bear). A Druid heals 2hp per level when changing back into his human form. [/QUOTE]
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