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<blockquote data-quote="greywulf" data-source="post: 4147897" data-attributes="member: 4285"><p>Thanks! If you want to share your pocketmod, mail it to me - greywulf<at>gmail.com - and I'll happily host and link it in the Macropedia. I love to see folks' interpretations and additions to the rules.</p><p></p><p>My own group will finally be getting back together after a 3 month hiatus next weekend, and we're planning a marathon M20, D&D and Mutants & Masterminds session to celebrate. The plot will go something like this:</p><p></p><p>Part One - M20 characters, dungeon crawl, find the Hammer of Ajax, a powerful artifcact. The cannot use it's powers but take it as a part of their treasure horde</p><p>Part Two - D&D characters around 8th level. Discover the Hammer of Ajax in a ruined city. Players realise that the M20 session happened several thousand years ago. Find the bones of their original characters with the Hammer at the centre of the blast. </p><p>Part Three - M&M, modern day, in LA. Ruins discovered off the coast reveal an ancient civilization, possibly Atlantis itself (yeh, Atlantean LA. No, seriously.). Hammer is a part of the treasure. One of the players (the only non-superhero in the group) takes the hammer and becomes Ajax the Conquering Destroyer. Players battle to save their friend from an insane destructive rampage through downtown. Will they succeed? I dunno, and it'll be fun finding out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I expect each session to last 2-3 hours, meaning 8 hours gaming over one weekend, starting simple and sweet and ending with blast everything-in-sight-superhero gloriousness. Boo yah!</p></blockquote><p></p>
[QUOTE="greywulf, post: 4147897, member: 4285"] Thanks! If you want to share your pocketmod, mail it to me - greywulf<at>gmail.com - and I'll happily host and link it in the Macropedia. I love to see folks' interpretations and additions to the rules. My own group will finally be getting back together after a 3 month hiatus next weekend, and we're planning a marathon M20, D&D and Mutants & Masterminds session to celebrate. The plot will go something like this: Part One - M20 characters, dungeon crawl, find the Hammer of Ajax, a powerful artifcact. The cannot use it's powers but take it as a part of their treasure horde Part Two - D&D characters around 8th level. Discover the Hammer of Ajax in a ruined city. Players realise that the M20 session happened several thousand years ago. Find the bones of their original characters with the Hammer at the centre of the blast. Part Three - M&M, modern day, in LA. Ruins discovered off the coast reveal an ancient civilization, possibly Atlantis itself (yeh, Atlantean LA. No, seriously.). Hammer is a part of the treasure. One of the players (the only non-superhero in the group) takes the hammer and becomes Ajax the Conquering Destroyer. Players battle to save their friend from an insane destructive rampage through downtown. Will they succeed? I dunno, and it'll be fun finding out :) I expect each session to last 2-3 hours, meaning 8 hours gaming over one weekend, starting simple and sweet and ending with blast everything-in-sight-superhero gloriousness. Boo yah! [/QUOTE]
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