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<blockquote data-quote="Satori" data-source="post: 4188886" data-attributes="member: 37233"><p>I've been abstaining from any and all DnD until 4E comes out...but reading this makes me want to host a PbP M20 game just for the heck of it.</p><p></p><p>What I love about M20 is that it provides a basic skeleton to do whatever the heck you want. One of my big gripes about 3.xE was that the rule complexity seemed more limiting than enabling (at least for a DM).</p><p></p><p>With M20, the DM is given a nearly divine mandate to BS and houserule to oblivion.</p><p></p><p>I love it.</p><p></p><p>I'm a bit curious about the high level issue as well. I've been playing with the idea of getting rid of "Weapon Types" in general, and instead making a distinction between "Martial" and "Simple".</p><p></p><p>i.e. ALL "Martial" weapons do the same damage, while ALL "Simple" weapons do the same damage.</p><p></p><p>This damage will also scale up to reflect increased aptitude and to remove reliance on magical gear.</p><p></p><p>Maybe Martial = 1d8 and Simple = 1d4 to start, then increases a die every 4th level.</p><p></p><p>I like weird, iconic, non-standard characters and I want to promote that. Hence, with this system you could have a Fighter who specializes in Knife Fighting...utilizing expertly crafted "Martial" daggers that, through design and skill, strike as solidly as a Great Axe.</p><p></p><p>On the other hand, Gandalf the Mage could still carry around a "Simple" Long Sword...he just inflicts less damage than a Fighter using the same weapon.</p><p></p><p>This would also handle the "Monk" issue, since a Monk would just have unarmed as a "Martial" weapon.</p><p></p><p>Hmm...I may have to chew on this.</p></blockquote><p></p>
[QUOTE="Satori, post: 4188886, member: 37233"] I've been abstaining from any and all DnD until 4E comes out...but reading this makes me want to host a PbP M20 game just for the heck of it. What I love about M20 is that it provides a basic skeleton to do whatever the heck you want. One of my big gripes about 3.xE was that the rule complexity seemed more limiting than enabling (at least for a DM). With M20, the DM is given a nearly divine mandate to BS and houserule to oblivion. I love it. I'm a bit curious about the high level issue as well. I've been playing with the idea of getting rid of "Weapon Types" in general, and instead making a distinction between "Martial" and "Simple". i.e. ALL "Martial" weapons do the same damage, while ALL "Simple" weapons do the same damage. This damage will also scale up to reflect increased aptitude and to remove reliance on magical gear. Maybe Martial = 1d8 and Simple = 1d4 to start, then increases a die every 4th level. I like weird, iconic, non-standard characters and I want to promote that. Hence, with this system you could have a Fighter who specializes in Knife Fighting...utilizing expertly crafted "Martial" daggers that, through design and skill, strike as solidly as a Great Axe. On the other hand, Gandalf the Mage could still carry around a "Simple" Long Sword...he just inflicts less damage than a Fighter using the same weapon. This would also handle the "Monk" issue, since a Monk would just have unarmed as a "Martial" weapon. Hmm...I may have to chew on this. [/QUOTE]
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