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<blockquote data-quote="greywulf" data-source="post: 4690195" data-attributes="member: 4285"><p>Good question, and (at the risk of spinning this thread further off topic), well worth answering.</p><p></p><p>In our group, we find that 4e has certain elements that positively encourage and improve the whole role-playing experience. Things like Skill Challenges, quicker and simpler encounter and monster creation and the way that the game puts the trust back over to the GM are the kind of things I'm thinking of. In short, we feel there's a darned find story-based role-playing system hiding between the pages.</p><p></p><p>But. </p><p></p><p>The disjoint between imaginative play and figure-based play creates a reality bump during play that's hard to ignore. One minute you're immersion role-playing, the next you're pushing plastic figures round a table. That breaks the role-playing experience for us. You go from Bob the Fighter being me, in my head to Bob the Fighter being this little plastic dude on the table. Bye, Bob.</p><p></p><p>We've accepted the bump and recognise that 4e D&D is basically two games in one - a role-playing game and a table-top figure-based miniatures game - and accept that's how it's played. Partly that's because we've never played using figures in any other rpg before. Never felt the need. With 4e, that's not really an option.</p><p></p><p>Would I ever make a 4e version of Microlite20? Nope. It just doesn't suit the kind of philosophy and design goals I had in mind when I shrunk d20/SRD. Anyone else is free to try though, of course. But not me.</p><p></p><p>I stress - this is IN OUR EXPERIENCE. "No, you're wrong" is not a valid answer to this observation.</p></blockquote><p></p>
[QUOTE="greywulf, post: 4690195, member: 4285"] Good question, and (at the risk of spinning this thread further off topic), well worth answering. In our group, we find that 4e has certain elements that positively encourage and improve the whole role-playing experience. Things like Skill Challenges, quicker and simpler encounter and monster creation and the way that the game puts the trust back over to the GM are the kind of things I'm thinking of. In short, we feel there's a darned find story-based role-playing system hiding between the pages. But. The disjoint between imaginative play and figure-based play creates a reality bump during play that's hard to ignore. One minute you're immersion role-playing, the next you're pushing plastic figures round a table. That breaks the role-playing experience for us. You go from Bob the Fighter being me, in my head to Bob the Fighter being this little plastic dude on the table. Bye, Bob. We've accepted the bump and recognise that 4e D&D is basically two games in one - a role-playing game and a table-top figure-based miniatures game - and accept that's how it's played. Partly that's because we've never played using figures in any other rpg before. Never felt the need. With 4e, that's not really an option. Would I ever make a 4e version of Microlite20? Nope. It just doesn't suit the kind of philosophy and design goals I had in mind when I shrunk d20/SRD. Anyone else is free to try though, of course. But not me. I stress - this is IN OUR EXPERIENCE. "No, you're wrong" is not a valid answer to this observation. [/QUOTE]
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