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<blockquote data-quote="Ranger REG" data-source="post: 4562376" data-attributes="member: 533"><p>As much as the TSR gamer in me want the above to happen, we have to be real, not overly nostalgic.</p><p></p><p>It needs a starting focus first, what with being a new game and franchise, not unlike the long-running <em>D&D</em> or well-established fan-derived <em>Star Wars.</em> They need to relaunch it with one setting in mind first. Later they can expand and add new settings, until the fanbase for <em>d20 Modern</em> can grow as much as <em>D&D</em> fanbase.</p><p></p><p>We need to reform the rules so that it is simple yet can emulate cinematic "movie" actions, from the grittiest of films, or over the top stunts (and somewhere in between). I hope that the rules do not derived from <em>D&D</em> 4e, even though the accountant in me says it's best to cater to the much larger <em>D&D</em> fanbase, which mean more customers can enjoy <em>d20 Modern 2.0</em> better than the existing one, which means more profit coming in. (Of course, one can argue that most <em>D&D</em> fans only care for <em>D&D</em>, period.) Using the <em>Star Wars</em> rules is a good template for the new <em>Modern</em> rules. The rules also have to be modular, meaning I can plug-in or plug-out any elements I choose for my own type of <em>Modern</em> game. If I want to play with magic or without, I can do that. Plug-ins not only have to work seamlessly with the core rules but with other plug-ins. If I want to play magical mecha game, it should work with as little critical flaws as possible.</p></blockquote><p></p>
[QUOTE="Ranger REG, post: 4562376, member: 533"] As much as the TSR gamer in me want the above to happen, we have to be real, not overly nostalgic. It needs a starting focus first, what with being a new game and franchise, not unlike the long-running [i]D&D[/i] or well-established fan-derived [i]Star Wars.[/i] They need to relaunch it with one setting in mind first. Later they can expand and add new settings, until the fanbase for [i]d20 Modern[/i] can grow as much as [i]D&D[/i] fanbase. We need to reform the rules so that it is simple yet can emulate cinematic "movie" actions, from the grittiest of films, or over the top stunts (and somewhere in between). I hope that the rules do not derived from [i]D&D[/i] 4e, even though the accountant in me says it's best to cater to the much larger [i]D&D[/i] fanbase, which mean more customers can enjoy [i]d20 Modern 2.0[/i] better than the existing one, which means more profit coming in. (Of course, one can argue that most [i]D&D[/i] fans only care for [i]D&D[/i], period.) Using the [i]Star Wars[/i] rules is a good template for the new [i]Modern[/i] rules. The rules also have to be modular, meaning I can plug-in or plug-out any elements I choose for my own type of [i]Modern[/i] game. If I want to play with magic or without, I can do that. Plug-ins not only have to work seamlessly with the core rules but with other plug-ins. If I want to play magical mecha game, it should work with as little critical flaws as possible. [/QUOTE]
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