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General Tabletop Discussion
*Pathfinder & Starfinder
New monster damage expressions - What do they mean for the game?
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<blockquote data-quote="Aegeri" data-source="post: 5237192" data-attributes="member: 78116"><p>To be honest that sounds like your DM needs to adjust. </p><p></p><p>On this topic I think there are four very important points:</p><p></p><p>1) Do not just take X encounter, dump in new damage maths and then leave it at that. If you've balanced your encounters around how things previously worked you should stick to it. What I did in BOTH of my games was after my PCs had an extended rest I introduced low (EL, EL+1 and EL+2) encounters into the game using the new maths to investigate the effect.</p><p></p><p>2) Emphasized from above, but make sure your PCs are aware that you're using new maths and introduce them slowly. Don't just throw them straight into a new EL + 4 encounter without figuring out how it changes your existing monsters (or how new monsters interact). </p><p></p><p>3) Don't be afraid to just see how things work and then go into the game by playing with yourself first. Take your PCs characters if you happen to have copies of their characters and just play a couple of simple encounters against yourself. See how things go, if you are still able to do some damage to your PCs despite the detailed "metagame" knowledge of every creature you have, you can expect it to be a bit harder for them.</p><p></p><p>4) At high paragon and epic start counting on your PCs being able to do less encounters per day without an extended rest. Monster damage is murderous and surgeless healing has been booted in the nuts <em>extremely</em> hard. You need to account for this by reducing encounter levels (see point 1 and 2) and the amount of encounters PCs will have to face per extended rest.</p><p></p><p>The basic principle here is not to jump into the new maths until you know how they interact with your party. Introduce PCs to it slowly with simpler encounters before you start just dumping all this into EL + 3 or EL + 4 (or whatever you were running) encounters. Otherwise you're likely to give your players a very unpleasant and IMO, distinctly unfair surprise that comes out of nowhere. Although the damage guidelines say it's around 40% higher, the actual result is far greater than that in actual play. Monsters do far more damage and far more often now than previously. So when playing with new monsters you should bear this factor in mind.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5237192, member: 78116"] To be honest that sounds like your DM needs to adjust. On this topic I think there are four very important points: 1) Do not just take X encounter, dump in new damage maths and then leave it at that. If you've balanced your encounters around how things previously worked you should stick to it. What I did in BOTH of my games was after my PCs had an extended rest I introduced low (EL, EL+1 and EL+2) encounters into the game using the new maths to investigate the effect. 2) Emphasized from above, but make sure your PCs are aware that you're using new maths and introduce them slowly. Don't just throw them straight into a new EL + 4 encounter without figuring out how it changes your existing monsters (or how new monsters interact). 3) Don't be afraid to just see how things work and then go into the game by playing with yourself first. Take your PCs characters if you happen to have copies of their characters and just play a couple of simple encounters against yourself. See how things go, if you are still able to do some damage to your PCs despite the detailed "metagame" knowledge of every creature you have, you can expect it to be a bit harder for them. 4) At high paragon and epic start counting on your PCs being able to do less encounters per day without an extended rest. Monster damage is murderous and surgeless healing has been booted in the nuts [i]extremely[/i] hard. You need to account for this by reducing encounter levels (see point 1 and 2) and the amount of encounters PCs will have to face per extended rest. The basic principle here is not to jump into the new maths until you know how they interact with your party. Introduce PCs to it slowly with simpler encounters before you start just dumping all this into EL + 3 or EL + 4 (or whatever you were running) encounters. Otherwise you're likely to give your players a very unpleasant and IMO, distinctly unfair surprise that comes out of nowhere. Although the damage guidelines say it's around 40% higher, the actual result is far greater than that in actual play. Monsters do far more damage and far more often now than previously. So when playing with new monsters you should bear this factor in mind. [/QUOTE]
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New monster damage expressions - What do they mean for the game?
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