Angelsboi
First Post
This is the Fear Daemon im using in my carnival game. Feedback appreciated.
Fear Daemon
Medium Outsider (Mist, Undead, Evil)
Hit Dice: 2d8+3 (12)
Inititive: +1
Speed: 30 ft
AC: 15 (+1 Dex, +4 Natural Armor)
Attacks: 2 Claws +3, Bite -2
Damage: Claws 1d4+1; Bite 1d6
Face/Reach: 5' by 5'
Special Attacks: Alter Self, Improved Grab, Swallow Whole, Sense Fear
Special Qualities: Darkvision 60'
Saves: Fort: +2, Ref +2, Will +6
Abilities: Str 12, Dex 10, Con -, Int 16, Wis 18, Cha 20
Skills: Bluff +12*, Diplomacy +10*, Disguise +12*, Intimidate +9, Listen +2, Perform +7, Sense Motive +3 (* denotes a +2 racial bonus)
Feats: Toughness
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Climate/Terrain: Any/Marsh, Underground
Organization: Solitary
Challenge Rating: 3
Treasure: Standard
Alignment: Neutral Evil
Advancement: 3-6 HD (Medium-size)
Description
The Fear Daemon is a creature from another time and place that usually sticks to one area they thrive off of and feed every 13 years. They tend to sense the fears of young children and lure them in with promises of dolls, toys and even candy. Once the child is lured in, the creature goes in for the kill. Once the child is dead, feeding on its fear, the memory of their existance is erased from the adult population. But children still seem to remember them.
Combat
Undead are immune to poison, sleep, paralysis, stunning, disease, death effects, and necromantic effects, and they ignore mind-influencing effects. Undead are not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain.
A slain outsider cannot be raised, even with a Wish or Miracle.
The Fear Daemon usually lures the child in with its illusions and then plays on its fear while it devours them whole.
Alter Self (Ex): The Fear Daemon can assume any shape of a Small or Medium-sized creature. This works like the spell alter self cast by an 18th level sorcerer.
Improved Grab (Ex): To use this ability, the Fear Daemon must hit with both of its claw attacks. If it gets ahold, it can attempt to swallow the opponent whole.
Sense Fear (Su): A Fear Daemon can detect a childs fear as per the detect thoughts spell as if cast by an 18th level sorcerer (save DC 16). It can supress or resume this ability as a free action. The Fear Daemon can only use the detect thoughts spell to find fears.
Swallow Whole (Ex): The Fear Daemon can try to swallow a grabbed Medium-sized or smaller opponent by making a successful grapple check.
The swallowed creature takes 1d6+1 points of crushing damage and an additional 2 points of acid damage each round from the digestive juices inside the Fear Daemon. A swallowed creature can try to cut through the Fear Daemon using claws or a Small or Tiny slahing weapon dealing 15 points of damage (AC 15). Once out, the creatures musculature will close and another swallowed opponent will have to re-cut its way out.
Fear Daemon
Medium Outsider (Mist, Undead, Evil)
Hit Dice: 2d8+3 (12)
Inititive: +1
Speed: 30 ft
AC: 15 (+1 Dex, +4 Natural Armor)
Attacks: 2 Claws +3, Bite -2
Damage: Claws 1d4+1; Bite 1d6
Face/Reach: 5' by 5'
Special Attacks: Alter Self, Improved Grab, Swallow Whole, Sense Fear
Special Qualities: Darkvision 60'
Saves: Fort: +2, Ref +2, Will +6
Abilities: Str 12, Dex 10, Con -, Int 16, Wis 18, Cha 20
Skills: Bluff +12*, Diplomacy +10*, Disguise +12*, Intimidate +9, Listen +2, Perform +7, Sense Motive +3 (* denotes a +2 racial bonus)
Feats: Toughness
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Climate/Terrain: Any/Marsh, Underground
Organization: Solitary
Challenge Rating: 3
Treasure: Standard
Alignment: Neutral Evil
Advancement: 3-6 HD (Medium-size)
Description
The Fear Daemon is a creature from another time and place that usually sticks to one area they thrive off of and feed every 13 years. They tend to sense the fears of young children and lure them in with promises of dolls, toys and even candy. Once the child is lured in, the creature goes in for the kill. Once the child is dead, feeding on its fear, the memory of their existance is erased from the adult population. But children still seem to remember them.
Combat
Undead are immune to poison, sleep, paralysis, stunning, disease, death effects, and necromantic effects, and they ignore mind-influencing effects. Undead are not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain.
A slain outsider cannot be raised, even with a Wish or Miracle.
The Fear Daemon usually lures the child in with its illusions and then plays on its fear while it devours them whole.
Alter Self (Ex): The Fear Daemon can assume any shape of a Small or Medium-sized creature. This works like the spell alter self cast by an 18th level sorcerer.
Improved Grab (Ex): To use this ability, the Fear Daemon must hit with both of its claw attacks. If it gets ahold, it can attempt to swallow the opponent whole.
Sense Fear (Su): A Fear Daemon can detect a childs fear as per the detect thoughts spell as if cast by an 18th level sorcerer (save DC 16). It can supress or resume this ability as a free action. The Fear Daemon can only use the detect thoughts spell to find fears.
Swallow Whole (Ex): The Fear Daemon can try to swallow a grabbed Medium-sized or smaller opponent by making a successful grapple check.
The swallowed creature takes 1d6+1 points of crushing damage and an additional 2 points of acid damage each round from the digestive juices inside the Fear Daemon. A swallowed creature can try to cut through the Fear Daemon using claws or a Small or Tiny slahing weapon dealing 15 points of damage (AC 15). Once out, the creatures musculature will close and another swallowed opponent will have to re-cut its way out.