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Community
General Tabletop Discussion
*Pathfinder & Starfinder
new monster idea (my players stay out please)
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<blockquote data-quote="evilbob" data-source="post: 3476377" data-attributes="member: 9789"><p>The DR being adamantine is supposed to indicate that the thing gets its armor and resiliency from its shell, as opposed to being magical or supernatural. It just has a really, really tough hide. Adamantine weapons can pierce stuff like that. And, I think it's reasonable to assume that a 14th level party would have access to at least 1 adamantine weapon.</p><p></p><p>The fire vs. cold thing is two-fold: one, it suits the campaign better, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> and two, it's different from several other regeneration creatures and therefore harder to just "guess." But at the same time, cold damage is something any party should have access to without much trouble, so it's not too hard to get. It also reflects the fire-based nature of the creature, and it seemed reasonable to think cold damage would "seal" a sundered stump as well as fire on other creatures.</p><p></p><p>I was also thinking that a successfull Knowledge(Dungeoneering) check would reveal:</p><p>DC 14 - aberration type, with aberration traits</p><p>DC 19 - it has an incredibly tough hide, will heal over time, and fire doesn't seem to bother it</p><p>DC 24 - cold seems to work well against it, as do adamantine weapons; it also seems to see invisible things easily</p><p>DC 29 - the invisibillity of the creature seems to be related to the tiny, invisible eyes flying around it</p><p></p><p>These would be based off the ultimate CR of the creature, with DC = 10 + CR giving crucial information, and 5 more giving away the whole thing. Likewise, -5 would give something helpful, and -10 would point out something typically obvious or generally unhelpful.</p><p></p><p>Yeah, I know. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's nice to throw one biggie at them occationally, though, to spice things up - especially one that they have the resources to deal with easily.</p></blockquote><p></p>
[QUOTE="evilbob, post: 3476377, member: 9789"] The DR being adamantine is supposed to indicate that the thing gets its armor and resiliency from its shell, as opposed to being magical or supernatural. It just has a really, really tough hide. Adamantine weapons can pierce stuff like that. And, I think it's reasonable to assume that a 14th level party would have access to at least 1 adamantine weapon. The fire vs. cold thing is two-fold: one, it suits the campaign better, :) and two, it's different from several other regeneration creatures and therefore harder to just "guess." But at the same time, cold damage is something any party should have access to without much trouble, so it's not too hard to get. It also reflects the fire-based nature of the creature, and it seemed reasonable to think cold damage would "seal" a sundered stump as well as fire on other creatures. I was also thinking that a successfull Knowledge(Dungeoneering) check would reveal: DC 14 - aberration type, with aberration traits DC 19 - it has an incredibly tough hide, will heal over time, and fire doesn't seem to bother it DC 24 - cold seems to work well against it, as do adamantine weapons; it also seems to see invisible things easily DC 29 - the invisibillity of the creature seems to be related to the tiny, invisible eyes flying around it These would be based off the ultimate CR of the creature, with DC = 10 + CR giving crucial information, and 5 more giving away the whole thing. Likewise, -5 would give something helpful, and -10 would point out something typically obvious or generally unhelpful. Yeah, I know. :) It's nice to throw one biggie at them occationally, though, to spice things up - especially one that they have the resources to deal with easily. [/QUOTE]
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Community
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new monster idea (my players stay out please)
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