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<blockquote data-quote="Fieari" data-source="post: 3477274" data-attributes="member: 16221"><p>You can get the document (free) here: <a href="http://www.enworld.org/showpost.php?p=2289968&postcount=42" target="_blank">http://www.enworld.org/showpost.php?p=2289968&postcount=42</a></p><p></p><p>Note that I've been in communication with U_K, and he's currently in the process of making version 6-- I've incorporated some of the version 6 stuff into my calculations here. The first, and biggest change, is that every time you see the words "CR", replace it with "ECL". The Golden Rule sometimes finds the correct CR, but more often, the simple CR = 2/3s ECL rule works better.</p><p></p><p>Anyway, if abilities came from feats, that's actually subsumed into the HD, so I should remove those from the list altogether. Improved Natural Attack would be one such feat. If it were a bonus ability, that would be something else.</p><p></p><p>The size modifier does not take into account the abilities changed due to size (I didn't use that column in the chart), because for ease of calculation I wanted to simply calculate all the ability scores together, not knowing if you'd added any additional racial mods. But now that you mention it, it does take into account the Natural Armor from size (and yes, also all the other modifiers from size... attack penalty, reach, etc).</p><p></p><p>I just quickly slapped on "Abberation Traits" without looking at what that entailed. Yeah, darkvision is normally part of those traits, so that should be taken account for... and even removed when blind. Except that now plant traits are in effect... so I need to keep them anyway.</p><p></p><p>I also noticed I valued the poison immunity way too high, it should have been 0.2 instead of 1.0. It's energy immunities get the +1 each. That's subsumed into the plant type now though.</p><p></p><p>Okay, Intelligent plant traits are +1.3 instead of merely +0.2 for abberations. Lets see how this recalculates...</p><p></p><p>[code]Gargantuan size = +1.0</p><p>Intelligent Plant Traits= +1.3</p><p>12 Plant HD = +6.6</p><p>Poor Flight = +0.4</p><p>30 ft flight as Gargant = -0.4</p><p>Full Attack 2d6x6 = +4.2</p><p>Swallow Whole = +0.625</p><p>Immune (fire) = +1</p><p>DR 10/adamantine = +0.5</p><p>Regeneration 5/cold = +0.75</p><p>Heavy Flyer = -0.2</p><p>Ability Scores = +4.4</p><p>---------------------------------------------</p><p></p><p>Without Eyes = -0.9</p><p> Blind = (-1.1) (the addition .1 is for removing low-light vision)</p><p> Gaze Immunity = (+0.2)</p><p>With at least one eye = +0.56</p><p> See Invisible = (+0.2)</p><p> Darkvision 60' = (+0.2)</p><p> Invisibility = (+0.16)</p><p>With at least three eyes= +1.04</p><p> See Invisible = (+0.2)</p><p> Darkvision 60' = (+0.2)</p><p> G. Invisibility = (+0.64)</p><p></p><p>----------------------------------------------</p><p></p><p>Total ECL without eyes = 19.275</p><p>Total ECL with one eye = 20.735</p><p>Total ECL with three eyes = 21.215</p><p></p><p>CR without eyes = 12.85 (round to 13)</p><p>CR with one eye = 13.823 (round to 14)</p><p>CR with three eyes = 14.143 (round to 14)[/code]</p><p></p><p>14 looks about right. LA is now roughly +8/+9/+10 (always round up with LA)</p></blockquote><p></p>
[QUOTE="Fieari, post: 3477274, member: 16221"] You can get the document (free) here: [url]http://www.enworld.org/showpost.php?p=2289968&postcount=42[/url] Note that I've been in communication with U_K, and he's currently in the process of making version 6-- I've incorporated some of the version 6 stuff into my calculations here. The first, and biggest change, is that every time you see the words "CR", replace it with "ECL". The Golden Rule sometimes finds the correct CR, but more often, the simple CR = 2/3s ECL rule works better. Anyway, if abilities came from feats, that's actually subsumed into the HD, so I should remove those from the list altogether. Improved Natural Attack would be one such feat. If it were a bonus ability, that would be something else. The size modifier does not take into account the abilities changed due to size (I didn't use that column in the chart), because for ease of calculation I wanted to simply calculate all the ability scores together, not knowing if you'd added any additional racial mods. But now that you mention it, it does take into account the Natural Armor from size (and yes, also all the other modifiers from size... attack penalty, reach, etc). I just quickly slapped on "Abberation Traits" without looking at what that entailed. Yeah, darkvision is normally part of those traits, so that should be taken account for... and even removed when blind. Except that now plant traits are in effect... so I need to keep them anyway. I also noticed I valued the poison immunity way too high, it should have been 0.2 instead of 1.0. It's energy immunities get the +1 each. That's subsumed into the plant type now though. Okay, Intelligent plant traits are +1.3 instead of merely +0.2 for abberations. Lets see how this recalculates... [code]Gargantuan size = +1.0 Intelligent Plant Traits= +1.3 12 Plant HD = +6.6 Poor Flight = +0.4 30 ft flight as Gargant = -0.4 Full Attack 2d6x6 = +4.2 Swallow Whole = +0.625 Immune (fire) = +1 DR 10/adamantine = +0.5 Regeneration 5/cold = +0.75 Heavy Flyer = -0.2 Ability Scores = +4.4 --------------------------------------------- Without Eyes = -0.9 Blind = (-1.1) (the addition .1 is for removing low-light vision) Gaze Immunity = (+0.2) With at least one eye = +0.56 See Invisible = (+0.2) Darkvision 60' = (+0.2) Invisibility = (+0.16) With at least three eyes= +1.04 See Invisible = (+0.2) Darkvision 60' = (+0.2) G. Invisibility = (+0.64) ---------------------------------------------- Total ECL without eyes = 19.275 Total ECL with one eye = 20.735 Total ECL with three eyes = 21.215 CR without eyes = 12.85 (round to 13) CR with one eye = 13.823 (round to 14) CR with three eyes = 14.143 (round to 14)[/code] 14 looks about right. LA is now roughly +8/+9/+10 (always round up with LA) [/QUOTE]
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