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<blockquote data-quote="Citan" data-source="post: 4122427" data-attributes="member: 29873"><p>Hi guys,</p><p></p><p>I'm a big fan of EN World and since the revelation of 4th Edition last year I've changed my mind from very sceptical to very (positively) excited. I live in Germany and a local gaming store in my hometown (Essen) started selling Dungeons of Dread starter and boosters today. </p><p>Unfortunately I could get just the starter (a little disappointing because the stat cards only show DDM stats) and two boosters (very handy, much smaller packaging now). So here I am now, posting official 4th edition stat blocks from the two boosters I managed to get <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p>For now, I have just typed in 4 creatures (the most interesting in my opinion). The rest of the creatures I got were old aquaintances like the Chillborn, the Defiant Rake, the Shadow Demon and low level orc, troglodyte, elf and kobold minis. Their stats are very similiar to the ones seen online.</p><p></p><p><strong><u>Runecarved Eidolon</u></strong> Level 13 Lurker (Leader)</p><p>Large Natural Animate (Construct)</p><p></p><p>Init: +11 Speed: 4</p><p>Senses: Perception +8</p><p>Immune: Poison</p><p>HP: 59 (Bloodied: 29)</p><p>AC: 23 Fort: 22 Ref:16 Will:21 </p><p></p><p>ATTACKS </p><p>Slam: Reach 2; +17 vs AC; 1D6+6</p><p>Twin Slam: Standard; 2 attacks</p><p>Divine Retribution: Immediate, when takes damage or when ally at 0 HP while <em>divine beacon active. Range 20, nearest; +16 vs Reflex; 3D8+5 radiant</em></p><p><em></em></p><p><em>ABILITIES</em></p><p><em>Divine Beacon: Standard; allies in sight, +2 attack, +5 damage; </em></p><p><em>enemies in sight, -5 attack and can't target this creature unless hit with Wis vs Will. Ends when this creature attacks.</em></p><p><em>Eidolon Programming: Can't attack until attacked or ally at 0 HP.</em></p><p><em></em></p><p><em>Str+12 (23); Con+10 (18); Dex+6 (10); Int+4 (7); Wis+8 (14); Cha+11 (20)</em></p><p><em></em></p><p><em>------------------------</em></p><p><em></em></p><p><em><strong><u>Tiefling Warlock</u></strong> Level 7 Artillery</em></p><p><em>Medium Natural Humanoid</em></p><p><em></em></p><p><em>Init: +3 Speed: 6</em></p><p><em>Senses: low-light vision; Perception +3</em></p><p><em>HP: 40 (Bloodied: 20)</em></p><p><em>AC: 18 Fort: 19 Ref:17 Will:21 </em></p><p><em></em></p><p><em>ATTACKS </em></p><p><em>Soul Blast: Range 20; +9 vs Fort; 1D8+5 necrotic</em></p><p><em></em></p><p><em>LIMITED POWERS</em></p><p><em>Curse of the Lurking Serpent: Minor; +9 vs Will; 1D6+5 poison if ends turn closer to this creature (the warlock), save ends. Recharge 5, only if no target affected.</em></p><p><em>Desperate Distraction: Immediate, only when bloodied; reroll ranged attack that just hit this creature, use lower result. Recharge 4</em></p><p><em>Diabolic Escape: Move; invisible 1 round, then teleport 5. Recharge 6</em></p><p><em></em></p><p><em>ABILITIES</em></p><p><em>Heretic's Fury: +2 attack and damage if enemies outnumber allies in sight</em></p><p><em></em></p><p><em>Str+4 (12); Con+6 (17); Dex+3 (10); Int+5 (14); Wis+3 (10); Cha+8 (21)</em></p><p><em></em></p><p><em>Comment: Seems that this warlock has made his pact with some other entity than fey. His eldritch blast is called soul blast and deals necrotic damage for example.</em></p><p><em></em></p><p><em>------------------------</em></p><p><em></em></p><p><em><strong><u>Angel of Valor</u></strong> Level 8 Soldier</em></p><p><em>Medium Immortal Humanoid (Angel)</em></p><p><em></em></p><p><em>Init: +11 Speed: 6 Fly: 8 (Hv)</em></p><p><em>Senses: Perception +10</em></p><p><em>Immune: Fear Resist: lightning 15, rediant 15</em></p><p><em>HP: 57 (Bloodied: 28)</em></p><p><em>AC: 24 Fort: 19 Ref:18 Will:21 </em></p><p><em></em></p><p><em>ATTACKS </em></p><p><em>Longsword: +16 vs AC; 1D8+3 AND</em></p><p><em>Dagger: +15 vs AC; 1D4+3</em></p><p><em>Lightning Blades: Minor; until start of its next turn, melee attacks targert Ref and deal lightning damage. Effect ends if <i>awesome presence</I> canceled</em></p><p><em></em></p><p><em>LIMITED POWERS:</em></p><p><em>Lightning Strike: Burst 1; +10 vs. Fort; 3D8+6 lightning damage AND dazed for 1 round. Recharge 6.</em></p><p><em></em></p><p><em>ABILITIES</em></p><p><em>Awesome Presence: -2 attack against this creature until it is Bloodied. Fear effect.</em></p><p><em>Valorous Strike: When it hits with melee attacks, allies within 10 make immediate save to end fear effect.</em></p><p><em></em></p><p><em>Str+7 (17); Con+6 (14); Dex+6 (15); Int+4 (10); Wis+5 (13); Cha+10 (23)</em></p><p><em></em></p><p><em>------------------------</em></p><p><em></em></p><p><em><strong><u>Warrior Wight</u></strong> Level 9 Soldier (Leader)</em></p><p><em>Medium natural Humanoid (Undead)</em></p><p><em></em></p><p><em>Init: +10 Speed: 5</em></p><p><em>Senses: Perception +5</em></p><p><em>Immune: Poison Resist: necrotic 20 Weakness: vulnerable to radiant 5</em></p><p><em>HP: 66 (Bloodied: 33)</em></p><p><em>AC: 24 Fort: 22 Ref:19 Will:21 </em></p><p><em></em></p><p><em>ATTACKS </em></p><p><em>Longsword: +16 vs AC; 1D8+5 AND followup</em></p><p><em>Followup (Life Drain): +9 vs. Fort, living only; Immobilized for 1 round AND -2 cumulative Fort AND this creature heals 10. Fort=0, hp=0</em></p><p><em>Ends when rest or expend healing surges = 1/2 Fort penalty.</em></p><p><em></em></p><p><em>LIMITED POWERS:</em></p><p><em>Necromantic Alacrity: Free, when hits with life drain; extra move. Recharge 4.</em></p><p><em>Soul Reaping (Melee): +12 vs. Fort, Immobilized only; 1D12+5 necrotic AND healing reserves -1; this creature gains +4 attack/defense for the rest of the encounter. Recharge 4.</em></p><p><em></em></p><p><em>Str+9 (20); Con+8 (18); Dex+5 (12); Int+4 (10); Wis+5 (12); Cha+9 (20)</em></p><p><em></em></p><p><em>Comment: The wording of the Life Drain ability is a bit confusing for me and I don't understand what "healing reserve -1" means...</em></p></blockquote><p></p>
[QUOTE="Citan, post: 4122427, member: 29873"] Hi guys, I'm a big fan of EN World and since the revelation of 4th Edition last year I've changed my mind from very sceptical to very (positively) excited. I live in Germany and a local gaming store in my hometown (Essen) started selling Dungeons of Dread starter and boosters today. Unfortunately I could get just the starter (a little disappointing because the stat cards only show DDM stats) and two boosters (very handy, much smaller packaging now). So here I am now, posting official 4th edition stat blocks from the two boosters I managed to get :cool: For now, I have just typed in 4 creatures (the most interesting in my opinion). The rest of the creatures I got were old aquaintances like the Chillborn, the Defiant Rake, the Shadow Demon and low level orc, troglodyte, elf and kobold minis. Their stats are very similiar to the ones seen online. [B][U]Runecarved Eidolon[/U][/B] Level 13 Lurker (Leader) Large Natural Animate (Construct) Init: +11 Speed: 4 Senses: Perception +8 Immune: Poison HP: 59 (Bloodied: 29) AC: 23 Fort: 22 Ref:16 Will:21 ATTACKS Slam: Reach 2; +17 vs AC; 1D6+6 Twin Slam: Standard; 2 attacks Divine Retribution: Immediate, when takes damage or when ally at 0 HP while [I]divine beacon active. Range 20, nearest; +16 vs Reflex; 3D8+5 radiant ABILITIES Divine Beacon: Standard; allies in sight, +2 attack, +5 damage; enemies in sight, -5 attack and can't target this creature unless hit with Wis vs Will. Ends when this creature attacks. Eidolon Programming: Can't attack until attacked or ally at 0 HP. Str+12 (23); Con+10 (18); Dex+6 (10); Int+4 (7); Wis+8 (14); Cha+11 (20) ------------------------ [B][U]Tiefling Warlock[/U][/B] Level 7 Artillery Medium Natural Humanoid Init: +3 Speed: 6 Senses: low-light vision; Perception +3 HP: 40 (Bloodied: 20) AC: 18 Fort: 19 Ref:17 Will:21 ATTACKS Soul Blast: Range 20; +9 vs Fort; 1D8+5 necrotic LIMITED POWERS Curse of the Lurking Serpent: Minor; +9 vs Will; 1D6+5 poison if ends turn closer to this creature (the warlock), save ends. Recharge 5, only if no target affected. Desperate Distraction: Immediate, only when bloodied; reroll ranged attack that just hit this creature, use lower result. Recharge 4 Diabolic Escape: Move; invisible 1 round, then teleport 5. Recharge 6 ABILITIES Heretic's Fury: +2 attack and damage if enemies outnumber allies in sight Str+4 (12); Con+6 (17); Dex+3 (10); Int+5 (14); Wis+3 (10); Cha+8 (21) Comment: Seems that this warlock has made his pact with some other entity than fey. His eldritch blast is called soul blast and deals necrotic damage for example. ------------------------ [B][U]Angel of Valor[/U][/B] Level 8 Soldier Medium Immortal Humanoid (Angel) Init: +11 Speed: 6 Fly: 8 (Hv) Senses: Perception +10 Immune: Fear Resist: lightning 15, rediant 15 HP: 57 (Bloodied: 28) AC: 24 Fort: 19 Ref:18 Will:21 ATTACKS Longsword: +16 vs AC; 1D8+3 AND Dagger: +15 vs AC; 1D4+3 Lightning Blades: Minor; until start of its next turn, melee attacks targert Ref and deal lightning damage. Effect ends if <i>awesome presence</I> canceled LIMITED POWERS: Lightning Strike: Burst 1; +10 vs. Fort; 3D8+6 lightning damage AND dazed for 1 round. Recharge 6. ABILITIES Awesome Presence: -2 attack against this creature until it is Bloodied. Fear effect. Valorous Strike: When it hits with melee attacks, allies within 10 make immediate save to end fear effect. Str+7 (17); Con+6 (14); Dex+6 (15); Int+4 (10); Wis+5 (13); Cha+10 (23) ------------------------ [B][U]Warrior Wight[/U][/B] Level 9 Soldier (Leader) Medium natural Humanoid (Undead) Init: +10 Speed: 5 Senses: Perception +5 Immune: Poison Resist: necrotic 20 Weakness: vulnerable to radiant 5 HP: 66 (Bloodied: 33) AC: 24 Fort: 22 Ref:19 Will:21 ATTACKS Longsword: +16 vs AC; 1D8+5 AND followup Followup (Life Drain): +9 vs. Fort, living only; Immobilized for 1 round AND -2 cumulative Fort AND this creature heals 10. Fort=0, hp=0 Ends when rest or expend healing surges = 1/2 Fort penalty. LIMITED POWERS: Necromantic Alacrity: Free, when hits with life drain; extra move. Recharge 4. Soul Reaping (Melee): +12 vs. Fort, Immobilized only; 1D12+5 necrotic AND healing reserves -1; this creature gains +4 attack/defense for the rest of the encounter. Recharge 4. Str+9 (20); Con+8 (18); Dex+5 (12); Int+4 (10); Wis+5 (12); Cha+9 (20) Comment: The wording of the Life Drain ability is a bit confusing for me and I don't understand what "healing reserve -1" means...[/I] [/QUOTE]
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