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New Monster Stats (Dungeons of Dread)
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<blockquote data-quote="Gargazon" data-source="post: 4122994" data-attributes="member: 61161"><p>Actually, he can do it if he moves - the Divine Beacon ability ends when the Eidolon <em>attacks</em>, so it could technically wander around, dispensing Retributions until it's the only thing left and needs to attack.</p><p></p><p>It'd be rather difficult to have the party Rogue (who I'd assume has the highest Reflex Defence) run around hugging the thing so as to suck up all its Retributions.</p><p></p><p>It's actually a real nasty piece of work: -5 on all attacks unless you get the thing to attack you? And it's got an ability which prevents it from attacking, which is only de-activated if you kill an enemy (which, if they're level 13, it probably quite difficult with a -5 penalty to all attacks) or attack it (which also requires a Wis attack versus its Will, again with a -5 penalty, which would probably give your average 13th level character with a Wis of 12 a... +1 against a defence of 21?).</p><p></p><p>One thing I wonder - is that a standard action to sustain the Divine Beacon? Cause if it is that thing is never going to be throwing away attacks until all its allies are dead, or someone hits it with an attack that forces it to make an attack. And is Divine Retribution an attack? Now I'm kinda confused...</p><p></p><p>Wow, that monster brings alot of tactical thinking with it to a fight <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I like!</p><p></p><p>Edit: Realised what I said made no sense <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p></blockquote><p></p>
[QUOTE="Gargazon, post: 4122994, member: 61161"] Actually, he can do it if he moves - the Divine Beacon ability ends when the Eidolon [I]attacks[/I], so it could technically wander around, dispensing Retributions until it's the only thing left and needs to attack. It'd be rather difficult to have the party Rogue (who I'd assume has the highest Reflex Defence) run around hugging the thing so as to suck up all its Retributions. It's actually a real nasty piece of work: -5 on all attacks unless you get the thing to attack you? And it's got an ability which prevents it from attacking, which is only de-activated if you kill an enemy (which, if they're level 13, it probably quite difficult with a -5 penalty to all attacks) or attack it (which also requires a Wis attack versus its Will, again with a -5 penalty, which would probably give your average 13th level character with a Wis of 12 a... +1 against a defence of 21?). One thing I wonder - is that a standard action to sustain the Divine Beacon? Cause if it is that thing is never going to be throwing away attacks until all its allies are dead, or someone hits it with an attack that forces it to make an attack. And is Divine Retribution an attack? Now I'm kinda confused... Wow, that monster brings alot of tactical thinking with it to a fight :D I like! Edit: Realised what I said made no sense :heh: [/QUOTE]
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