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New Monster Swordwing!
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<blockquote data-quote="Lizard" data-source="post: 4200403" data-attributes="member: 1054"><p>To know if this is really the heart of an ancient iron dragon, as the scum who is trying to sell it to you claims, or if it's just a pit lord heart -- you already have ten! Sure, you'll kill the fool whether it's real or fake, but if you put it in the wrong display case...why, it will be the faux pas of the century! And with the crownwing coming to view your collection next month...well, being wrong is as good as being dead!</p><p></p><p></p><p></p><p>See, based on the fluff, I immediately see one of these guys as the spider in the web, the master of a network of spies and thieves, who seek out especially rare and valuable items that fit the swordwing's twisted ideas of beauty or collectibility. You can base a long story arc on this concept. Unfortunately, the stats don't match -- average int and cha do not spell "Mastermind schemer" to me. Ultimately, it seems WOTC can't get away from the idea that monsters appear, get killed, and vanish -- the idea of seeing a cool monster in the MM and building a campaign around a sentence or two of flavor text is apparently quite alien to the current development mindset. </p><p></p><p>(Sure, I can build my own monsters with the "right" stats and skills, but then we're back to "So what am I buying this book for?")</p></blockquote><p></p>
[QUOTE="Lizard, post: 4200403, member: 1054"] To know if this is really the heart of an ancient iron dragon, as the scum who is trying to sell it to you claims, or if it's just a pit lord heart -- you already have ten! Sure, you'll kill the fool whether it's real or fake, but if you put it in the wrong display case...why, it will be the faux pas of the century! And with the crownwing coming to view your collection next month...well, being wrong is as good as being dead! See, based on the fluff, I immediately see one of these guys as the spider in the web, the master of a network of spies and thieves, who seek out especially rare and valuable items that fit the swordwing's twisted ideas of beauty or collectibility. You can base a long story arc on this concept. Unfortunately, the stats don't match -- average int and cha do not spell "Mastermind schemer" to me. Ultimately, it seems WOTC can't get away from the idea that monsters appear, get killed, and vanish -- the idea of seeing a cool monster in the MM and building a campaign around a sentence or two of flavor text is apparently quite alien to the current development mindset. (Sure, I can build my own monsters with the "right" stats and skills, but then we're back to "So what am I buying this book for?") [/QUOTE]
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