Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
new monster - The Triarch of the Slopes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shades of Eternity" data-source="post: 9858663" data-attributes="member: 10869"><p>inspired by a certain ski movie.</p><p></p><p><strong>The Triarch of the Slopes</strong></p><p><em>“Taste death. Live life.”</em></p><p><em></em></p><p><em>[ATTACH=full]429576[/ATTACH]</em></p><p><strong>Large fiend (inevitability), chaotic evil</strong></p><p><strong>Armor Class</strong> 17 (ritual leathers, supernatural balance)</p><p><strong>Hit Points</strong> 210 (20d10 + 100)</p><p><strong>Speed</strong> 40 ft., ski glide 80 ft. (ignores difficult terrain on snow, ice, rubble, scree)</p><p> </p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>22 (+6)</td><td>16 (+3)</td><td>20 (+5)</td><td>14 (+2)</td><td>16 (+3)</td><td>18 (+4)</td></tr></table><p><strong>Saving Throws</strong> Dex +8, Con +10, Wis +8, Cha +9</p><p><strong>Skills</strong> Athletics +11, Intimidation +9, Perception +8, Acrobatics +8</p><p><strong>Damage Resistances</strong> cold, necrotic, psychic</p><p><strong>Damage Immunities</strong> frightened condition</p><p><strong>Condition Immunities</strong> prone (while moving), charmed</p><p><strong>Senses</strong> darkvision 120 ft., tremorsense 30 ft. (through snow and packed ground), passive Perception 18</p><p><strong>Languages</strong> Common, Infernal, Cant of the Slopes</p><p><strong>Challenge</strong> 13 (10,000 XP)</p><p><strong>Proficiency Bonus</strong> +5</p><p style="text-align: center">[HR][/HR]</p><p><strong>Lore</strong></p><p>The <strong>Triarch of the Slopes</strong> is a three-faced ski demon born from recklessness, bravado, and ritualized risk. Each face represents a philosophy of survival warped into dogma: </p><ul> <li data-xf-list-type="ul"><strong>The Instructor</strong> (Order): cold authority, rules shouted at lethal velocity</li> <li data-xf-list-type="ul"><strong>The Thrill-Seeker</strong> (Chaos): laughter, speed, and contempt for caution</li> <li data-xf-list-type="ul"><strong>The Undertaker</strong> (Inevitability): calm certainty that <em>someone</em> will die today</li> </ul><p>In <strong>Jargon’s Kingdom</strong>, the Triarch is spoken of as a roaming judgment. This inevitability manifests wherever slopes are abused, shortcuts are taken, or the mountain is treated as a toy instead of a god.</p><p><span style="font-family: 'Segoe UI Emoji'"><img class="smilie smilie--emoji" alt="📍" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f4cd.png" title="Round pushpin :round_pushpin:" data-shortname=":round_pushpin:" loading="lazy" width="64" height="64" /></span> <strong>Context & Location:</strong></p><p>The Triarch is most commonly encountered in the Thornlands near <strong>Jargon’s Kingdom</strong>, where old ski runs, avalanche scars, and half-buried lifts form ritual paths.</p><p><span style="font-family: 'Segoe UI Emoji'"><img class="smilie smilie--emoji" alt="🔗" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f517.png" title="Link :link:" data-shortname=":link:" loading="lazy" width="64" height="64" /></span> <a href="https://www.hodgepocalypse.com/2025/06/thornlands-part-5-jargons-kingdom.html?m=1" target="_blank">Thornlands - Part 6 - Jargon's kingdom</a></p><p style="text-align: center">[HR][/HR]</p><p><strong>Traits</strong></p><p><strong>Three Faces, One Descent</strong></p><p>At the start of each of its turns, the Triarch chooses (or rolls randomly) which face is dominant until the start of its next turn. Each face grants a passive ability </p><p>1. Instructor – “Stay in control.”</p><p>Creatures within 30 ft. have disadvantage on Dexterity saving throws.</p><p> 2. Thrill-Seeker – “Faster.”</p><p>The Triarch gains advantage on attack rolls, and its movement does not provoke opportunity attacks.</p><p>3. Undertaker – “This ends here.”</p><p>The first creature hit each turn takes an extra 21 (6d6) necrotic damage.</p><p></p><p style="text-align: center">[HR][/HR]</p><p><strong>Unnatural Balance</strong></p><p>The Triarch cannot be knocked prone while it has at least 10 feet of movement remaining.</p><p style="text-align: center">[HR][/HR]</p><p><strong>Ritualized Recklessness</strong></p><p>When a creature within 60 ft. willingly moves more than half its speed in a single turn, the Triarch can use its reaction to mark them. The next attack against that creature has advantage and deals an additional 10 (3d6) cold damage.</p><p style="text-align: center">[HR][/HR]</p><p><strong>Actions</strong></p><p><strong>Multiattack</strong></p><p>The Triarch makes <strong>two attacks</strong> with its Gore Skis or <strong>one Gore Skis attack and one Avalanche Sermon</strong>.</p><p style="text-align: center">[HR][/HR]</p><p><strong>Gore Skis</strong></p><p><em>Melee Weapon Attack:</em> +11 to hit, reach 10 ft., one target</p><p><strong>Hit:</strong> 18 (2d10 + 6) slashing damage plus 9 (2d8) cold damage.</p><p>If the Triarch moved at least 20 feet straight toward the target, the target must succeed on a DC 18 Strength saving throw or be knocked 15 feet away and restrained in ice until the end of its next turn.</p><p style="text-align: center">[HR][/HR]</p><p><strong>Avalanche Sermon (Recharge 5–6)</strong></p><p>The Triarch shouts a fractured mantra from all three mouths at once.</p><p>Creatures of its choice within a 30-foot cone must make a DC 17 Wisdom saving throw or take 36 (8d8) psychic damage and become frightened for 1 minute.</p><p>On a success, they take half damage and are not frightened.</p><p style="text-align: center">[HR][/HR]</p><p><strong>Legendary Actions (3/round)</strong></p><p>The Triarch can take 3 legendary actions, choosing from the options below:</p><p><strong>Carve Line.</strong> Move up to half its speed without provoking opportunity attacks.</p><p><strong>Mock the Living.</strong> One creature within 60 ft. must succeed on a DC 17 Charisma save or have disadvantage on its next attack or saving throw.</p><p><strong>Taste Death (Costs 2 Actions).</strong> Make one Gore Skis attack. If it reduces a creature to 0 hit points, the Triarch regains 20 hit points.</p><p style="text-align: center">[HR][/HR]</p><p><strong>Adventure Use</strong></p><p><strong>Environmental Boss:</strong> Fight it mid-descent, with collapsing terrain, avalanches, and forced movement every round. </p><p><strong>Mythic Warning: </strong>NPCs treat its appearance as a sign the mountain is about to collect.</p><p><strong>False Prophet Tie-In:</strong> The Triarch may claim to serve Jargon, the dragon boy king of the Canadian Rockies, or mock him openly.</p><p></p><p> ****************** </p><p>Besides the standard feedback to adjust. I need to use this as the final boss for a level 7 party at a con game?</p><p></p><p>Which CR do I adjust to fix?</p></blockquote><p></p>
[QUOTE="Shades of Eternity, post: 9858663, member: 10869"] inspired by a certain ski movie. [B]The Triarch of the Slopes[/B] [I]“Taste death. Live life.” [ATTACH type="full" width="499px" size="1024x1536"]429576[/ATTACH][/I] [B]Large fiend (inevitability), chaotic evil Armor Class[/B] 17 (ritual leathers, supernatural balance) [B]Hit Points[/B] 210 (20d10 + 100) [B]Speed[/B] 40 ft., ski glide 80 ft. (ignores difficult terrain on snow, ice, rubble, scree) [TABLE] [TR] [td][B]STR[/B][/td] [td][B]DEX[/B][/td] [td][B]CON[/B][/td] [td][B]INT[/B][/td] [td][B]WIS[/B][/td] [td][B]CHA[/B][/td] [/TR] [TR] [td]22 (+6)[/td] [td]16 (+3)[/td] [td]20 (+5)[/td] [td]14 (+2)[/td] [td]16 (+3)[/td] [td]18 (+4)[/td] [/TR] [/TABLE] [B]Saving Throws[/B] Dex +8, Con +10, Wis +8, Cha +9 [B]Skills[/B] Athletics +11, Intimidation +9, Perception +8, Acrobatics +8 [B]Damage Resistances[/B] cold, necrotic, psychic [B]Damage Immunities[/B] frightened condition [B]Condition Immunities[/B] prone (while moving), charmed [B]Senses[/B] darkvision 120 ft., tremorsense 30 ft. (through snow and packed ground), passive Perception 18 [B]Languages[/B] Common, Infernal, Cant of the Slopes [B]Challenge[/B] 13 (10,000 XP) [B]Proficiency Bonus[/B] +5 [CENTER][HR][/HR][/CENTER] [B]Lore[/B] The [B]Triarch of the Slopes[/B] is a three-faced ski demon born from recklessness, bravado, and ritualized risk. Each face represents a philosophy of survival warped into dogma: [LIST] [*][B]The Instructor[/B] (Order): cold authority, rules shouted at lethal velocity [*][B]The Thrill-Seeker[/B] (Chaos): laughter, speed, and contempt for caution [*][B]The Undertaker[/B] (Inevitability): calm certainty that [I]someone[/I] will die today [/LIST] In [B]Jargon’s Kingdom[/B], the Triarch is spoken of as a roaming judgment. This inevitability manifests wherever slopes are abused, shortcuts are taken, or the mountain is treated as a toy instead of a god. [FONT=Segoe UI Emoji]📍[/FONT] [B]Context & Location:[/B] The Triarch is most commonly encountered in the Thornlands near [B]Jargon’s Kingdom[/B], where old ski runs, avalanche scars, and half-buried lifts form ritual paths. [FONT=Segoe UI Emoji]🔗[/FONT] [URL="https://www.hodgepocalypse.com/2025/06/thornlands-part-5-jargons-kingdom.html?m=1"]Thornlands - Part 6 - Jargon's kingdom[/URL] [CENTER][HR][/HR][/CENTER] [B]Traits Three Faces, One Descent[/B] At the start of each of its turns, the Triarch chooses (or rolls randomly) which face is dominant until the start of its next turn. Each face grants a passive ability 1. Instructor – “Stay in control.” Creatures within 30 ft. have disadvantage on Dexterity saving throws. 2. Thrill-Seeker – “Faster.” The Triarch gains advantage on attack rolls, and its movement does not provoke opportunity attacks. 3. Undertaker – “This ends here.” The first creature hit each turn takes an extra 21 (6d6) necrotic damage. [CENTER][HR][/HR][/CENTER] [B]Unnatural Balance[/B] The Triarch cannot be knocked prone while it has at least 10 feet of movement remaining. [CENTER][HR][/HR][/CENTER] [B]Ritualized Recklessness[/B] When a creature within 60 ft. willingly moves more than half its speed in a single turn, the Triarch can use its reaction to mark them. The next attack against that creature has advantage and deals an additional 10 (3d6) cold damage. [CENTER][HR][/HR][/CENTER] [B]Actions Multiattack[/B] The Triarch makes [B]two attacks[/B] with its Gore Skis or [B]one Gore Skis attack and one Avalanche Sermon[/B]. [CENTER][HR][/HR][/CENTER] [B]Gore Skis[/B] [I]Melee Weapon Attack:[/I] +11 to hit, reach 10 ft., one target [B]Hit:[/B] 18 (2d10 + 6) slashing damage plus 9 (2d8) cold damage. If the Triarch moved at least 20 feet straight toward the target, the target must succeed on a DC 18 Strength saving throw or be knocked 15 feet away and restrained in ice until the end of its next turn. [CENTER][HR][/HR][/CENTER] [B]Avalanche Sermon (Recharge 5–6)[/B] The Triarch shouts a fractured mantra from all three mouths at once. Creatures of its choice within a 30-foot cone must make a DC 17 Wisdom saving throw or take 36 (8d8) psychic damage and become frightened for 1 minute. On a success, they take half damage and are not frightened. [CENTER][HR][/HR][/CENTER] [B]Legendary Actions (3/round)[/B] The Triarch can take 3 legendary actions, choosing from the options below: [B]Carve Line.[/B] Move up to half its speed without provoking opportunity attacks. [B]Mock the Living.[/B] One creature within 60 ft. must succeed on a DC 17 Charisma save or have disadvantage on its next attack or saving throw. [B]Taste Death (Costs 2 Actions).[/B] Make one Gore Skis attack. If it reduces a creature to 0 hit points, the Triarch regains 20 hit points. [CENTER][HR][/HR][/CENTER] [B]Adventure Use Environmental Boss:[/B] Fight it mid-descent, with collapsing terrain, avalanches, and forced movement every round. [B]Mythic Warning: [/B]NPCs treat its appearance as a sign the mountain is about to collect. [B]False Prophet Tie-In:[/B] The Triarch may claim to serve Jargon, the dragon boy king of the Canadian Rockies, or mock him openly. ****************** Besides the standard feedback to adjust. I need to use this as the final boss for a level 7 party at a con game? Which CR do I adjust to fix? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
new monster - The Triarch of the Slopes
Top