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General Tabletop Discussion
*Pathfinder & Starfinder
New Monsters damage et al driving me insane.
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<blockquote data-quote="Goonalan" data-source="post: 5358719" data-attributes="member: 16069"><p>Using your method then the next bad guy on my list is-</p><p></p><p>Wicked Fang Scout</p><p>Level 7 Skirmisher</p><p>Medium natural humanoid </p><p>XP 300</p><p>HP 77; Bloodied 39</p><p>AC 21; Fortitude 19; Reflex 19; Will 18</p><p>Speed 7</p><p>Initiative +7</p><p>Perception +10</p><p>Low-Light Vision</p><p>Traits</p><p>Pack Attack</p><p>The gnoll scout deals an extra 5 damage on melee and ranged attacks against an enemy that has two or more of the scout’s allies adjacent to it.</p><p>Standard Actions</p><p>m Shadar-Kai Short Sword (weapon) • At-Will</p><p>Attack: +12 vs. AC</p><p>Hit: 1d6 + 9 damage (crit 1d6+15), or 1d6+11 damage (crit 1d6+17) while bloodied.</p><p>r Hand Crossbow (weapon) • At-Will</p><p>Attack: +12 vs. AC</p><p>Hit: 1d6 + 9 damage, or 1d6+11 damage while bloodied.</p><p>R Cowardly Shot (weapon) • At-Will</p><p>Requirements: Requires hand crossbow.</p><p>Attack: Ranged 10/20; +12 vs. AC</p><p>Hit: 1d6 + 9 damage, or 1d6+11 damage while bloodied; the gnoll scout can shift 2 squares both before and after making the attack.</p><p>Str 16 (+6)</p><p>Dex 15 (+5)</p><p>Wis 14 (+5)</p><p>Con 13 (+4)</p><p>Int 10 (+3)</p><p>Cha 10 (+3)</p><p>Alignment chaotic evil<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />Languages Abyssal, Common</p><p>Equipment shadar-kai short sword, hide armor, hand crossbow, crossbow bolts (20)</p><p></p><p>When I employ your method Normal Level+8, and check all the other stuff, then-</p><p></p><p>Wicked Fang Scout ND</p><p>Level 7 Skirmisher</p><p>Medium natural humanoid </p><p>XP 300</p><p>HP 77; Bloodied 39</p><p>AC 21; Fortitude 20; Reflex 19; Will 18</p><p>Speed 7</p><p>Initiative +7</p><p>Perception +10</p><p>Low-Light Vision</p><p>Traits</p><p>Pack Attack</p><p>The gnoll scout deals an extra 5 damage on melee and ranged attacks against an enemy that has two or more of the scout’s allies adjacent to it.</p><p>Standard Actions</p><p>m Shadar-Kai Short Sword (weapon) • At-Will</p><p>Attack: +12 vs. AC</p><p>Hit: 2d6 + 8 damage (crit 1d6+20), or 2d6+10 damage (crit 1d6+22) while bloodied.</p><p>r Hand Crossbow (weapon) • At-Will</p><p>Attack: +12 vs. AC</p><p>Hit: 2d6 + 8 damage, or 2d6+10 damage while bloodied.</p><p>R Cowardly Shot (weapon) • At-Will</p><p>Attack: Ranged 10/20; +12 vs. AC</p><p>Hit: 2d6 + 8 damage, or 2d6+10 damage while bloodied; the gnoll scout can shift 2 squares both before and after making the attack.</p><p>Str 16 (+6)</p><p>Dex 15 (+5)</p><p>Wis 14 (+5)</p><p>Con 13 (+4)</p><p>Int 10 (+3)</p><p>Cha 10 (+3)</p><p>Alignment chaotic evil<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />Languages Abyssal, Common</p><p>Equipment shadar-kai short sword, hide armor, hand crossbow, crossbow bolts (20)</p><p></p><p>Which is where I start to worry, what with the extra 5 damage for Pack Attack these guys are do a lot of damage (and I worry it's too much).</p><p></p><p>Help.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5358719, member: 16069"] Using your method then the next bad guy on my list is- Wicked Fang Scout Level 7 Skirmisher Medium natural humanoid XP 300 HP 77; Bloodied 39 AC 21; Fortitude 19; Reflex 19; Will 18 Speed 7 Initiative +7 Perception +10 Low-Light Vision Traits Pack Attack The gnoll scout deals an extra 5 damage on melee and ranged attacks against an enemy that has two or more of the scout’s allies adjacent to it. Standard Actions m Shadar-Kai Short Sword (weapon) • At-Will Attack: +12 vs. AC Hit: 1d6 + 9 damage (crit 1d6+15), or 1d6+11 damage (crit 1d6+17) while bloodied. r Hand Crossbow (weapon) • At-Will Attack: +12 vs. AC Hit: 1d6 + 9 damage, or 1d6+11 damage while bloodied. R Cowardly Shot (weapon) • At-Will Requirements: Requires hand crossbow. Attack: Ranged 10/20; +12 vs. AC Hit: 1d6 + 9 damage, or 1d6+11 damage while bloodied; the gnoll scout can shift 2 squares both before and after making the attack. Str 16 (+6) Dex 15 (+5) Wis 14 (+5) Con 13 (+4) Int 10 (+3) Cha 10 (+3) Alignment chaotic evil:):):):):)Languages Abyssal, Common Equipment shadar-kai short sword, hide armor, hand crossbow, crossbow bolts (20) When I employ your method Normal Level+8, and check all the other stuff, then- Wicked Fang Scout ND Level 7 Skirmisher Medium natural humanoid XP 300 HP 77; Bloodied 39 AC 21; Fortitude 20; Reflex 19; Will 18 Speed 7 Initiative +7 Perception +10 Low-Light Vision Traits Pack Attack The gnoll scout deals an extra 5 damage on melee and ranged attacks against an enemy that has two or more of the scout’s allies adjacent to it. Standard Actions m Shadar-Kai Short Sword (weapon) • At-Will Attack: +12 vs. AC Hit: 2d6 + 8 damage (crit 1d6+20), or 2d6+10 damage (crit 1d6+22) while bloodied. r Hand Crossbow (weapon) • At-Will Attack: +12 vs. AC Hit: 2d6 + 8 damage, or 2d6+10 damage while bloodied. R Cowardly Shot (weapon) • At-Will Attack: Ranged 10/20; +12 vs. AC Hit: 2d6 + 8 damage, or 2d6+10 damage while bloodied; the gnoll scout can shift 2 squares both before and after making the attack. Str 16 (+6) Dex 15 (+5) Wis 14 (+5) Con 13 (+4) Int 10 (+3) Cha 10 (+3) Alignment chaotic evil:):):):):)Languages Abyssal, Common Equipment shadar-kai short sword, hide armor, hand crossbow, crossbow bolts (20) Which is where I start to worry, what with the extra 5 damage for Pack Attack these guys are do a lot of damage (and I worry it's too much). Help. [/QUOTE]
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