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New Monsters damage et al driving me insane.
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<blockquote data-quote="monboesen" data-source="post: 5358742" data-attributes="member: 4647"><p>I forgot that I also bumped it down to 11 damage for being an attack that has more than one target (expected damage lvl+4 more or less). The extra 25% for being an encounter power brings this to 14 damage and the 4d4+4. </p><p></p><p></p><p></p><p>Hmm. It seems that the Monster Builder program is bad at math. When I used the option to increase damage 25% it went from 15 to 18. But thats wrong (at least to standard rounding of numbers), it should go to 19 and the exact same 2d12+6 that you get.</p><p></p><p></p><p></p><p>Well you got to remember that this is another "two or more targets" power. So standard damage is 11. Multiply by 1.25 for being a Brute, thats 13.75. Then multiply with 1.5 for being an encounter power, thats 20.625 (which rounds to 21).</p><p></p><p>(For a single target power I would go 15*1.25(brute bonus)*1.5(encounter power bonus) = 28 average damage. Ouch!)</p><p></p><p>Those 21 average damage can be expressed as 1d12+15 or 2d12+8. In fact the program did it as 2d12+8 the second time I tried. No idea why.</p><p></p><p>And just you wait until your players see your grabbing those 2d12, that puts the fear of God ..... errr DM right back into them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p></p><p>I also don't think you should worry much about doing it wrong. It hardly matters if average damage is off by a few points, but it matters that it is errated to be higher. And I truly do find it to make a difference at medium to high heroic levels.</p><p></p><p>The first time the players encountered brutes with the adjusted the damage was a real WTF? moment for them. </p><p></p><p>And equal level encounters have gone from being walkovers to being fights that take out resources in the currency of Healing surges and Daily powers.</p></blockquote><p></p>
[QUOTE="monboesen, post: 5358742, member: 4647"] I forgot that I also bumped it down to 11 damage for being an attack that has more than one target (expected damage lvl+4 more or less). The extra 25% for being an encounter power brings this to 14 damage and the 4d4+4. Hmm. It seems that the Monster Builder program is bad at math. When I used the option to increase damage 25% it went from 15 to 18. But thats wrong (at least to standard rounding of numbers), it should go to 19 and the exact same 2d12+6 that you get. Well you got to remember that this is another "two or more targets" power. So standard damage is 11. Multiply by 1.25 for being a Brute, thats 13.75. Then multiply with 1.5 for being an encounter power, thats 20.625 (which rounds to 21). (For a single target power I would go 15*1.25(brute bonus)*1.5(encounter power bonus) = 28 average damage. Ouch!) Those 21 average damage can be expressed as 1d12+15 or 2d12+8. In fact the program did it as 2d12+8 the second time I tried. No idea why. And just you wait until your players see your grabbing those 2d12, that puts the fear of God ..... errr DM right back into them ;) I also don't think you should worry much about doing it wrong. It hardly matters if average damage is off by a few points, but it matters that it is errated to be higher. And I truly do find it to make a difference at medium to high heroic levels. The first time the players encountered brutes with the adjusted the damage was a real WTF? moment for them. And equal level encounters have gone from being walkovers to being fights that take out resources in the currency of Healing surges and Daily powers. [/QUOTE]
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