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New Monsters - Need Critique
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<blockquote data-quote="the Jester" data-source="post: 6056004" data-attributes="member: 1210"><p>At a glance your silt slug now does too much damage.</p><p></p><p>In one round, against one target that hits it, it can conceivably deal 2d4+2 plus 2d4 plus 2d6+2 damage plus another 2d6+2 (average of 30). That is WAY too high for a level 2 controller. Keep in mind that the average total damage this guy inflicts per round should be about 10 (8 + level).</p><p></p><p>The “3 minors for control” seems fine; all three used on the same target deals an average of 7 damage (a touch low). Add in 7 for aura effects and you're a bit high, but not too bad since they only trigger if you hit the slug. Add in the triggered static arc (which needs an action type- free 1/round looks right for what you're going for) and the damage jumps up far too high IMHO, especially since the aura and arc both do damage to multiple targets per round..</p><p></p><p>I'd change the Static Arc into a standard action, change its trigger to a requirement and drop the bonus against metal armor. (Again, the assumed damage goes WAY up with a +5 bonus to accuracy.)</p><p></p><p>Maybe drop the aura damage, some, too- change it to a flat “5 necrotic and lightning damage”.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6056004, member: 1210"] At a glance your silt slug now does too much damage. In one round, against one target that hits it, it can conceivably deal 2d4+2 plus 2d4 plus 2d6+2 damage plus another 2d6+2 (average of 30). That is WAY too high for a level 2 controller. Keep in mind that the average total damage this guy inflicts per round should be about 10 (8 + level). The “3 minors for control” seems fine; all three used on the same target deals an average of 7 damage (a touch low). Add in 7 for aura effects and you're a bit high, but not too bad since they only trigger if you hit the slug. Add in the triggered static arc (which needs an action type- free 1/round looks right for what you're going for) and the damage jumps up far too high IMHO, especially since the aura and arc both do damage to multiple targets per round.. I'd change the Static Arc into a standard action, change its trigger to a requirement and drop the bonus against metal armor. (Again, the assumed damage goes WAY up with a +5 bonus to accuracy.) Maybe drop the aura damage, some, too- change it to a flat “5 necrotic and lightning damage”. [/QUOTE]
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