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<blockquote data-quote="kitsune9" data-source="post: 5698330" data-attributes="member: 18507"><p>I think one issue is that magic items are priced too. If the DM truly wants to keep magic items as a reward, they should be priceless and rare. Exceptions could be potions and scrolls, but weapons, armor, staves, etc. shouldn't have a gp value. Othewise, the PC's will work to get a workaround on selling a magic item and trying to find some wizard or someplace to buy their own magic item.</p><p></p><p>The caveat for DM's to have magic items full of mystery though is that it's more work for the DM to provide appropriate level items and / or useful magic items. I can't tell you how many lazy DMs I've gamed with who want to control the flow of magic items and the only thing you find in hoards are cure potions, longswords +1, and shields +1 over and over again. </p><p></p><p>I personally don't want to keep track of six player characters plus adventuring cohorts and NPCs and what magic items would be beneficial for their characters while keeping it fair for each player and balanced for my game. I'd rather they go to Magic Mart and buy / craft their own magic items with a set GP limit instead of me having to keep track of their magical equipment. The same with their mundane equipment which I allow them to buy offgame so as to not waste time.</p><p></p><p>Some of the players also posted that they don't like +X items. I think that's accurate in terms that getting rid of them would add more mystery. For example a magical longsword could possess powers instead of +X to hit and damage. Also, the more powerful it is, the greater chance it will possess a flaw or curse as well.</p><p></p><p>Also, in order to keep magic items rare, they need to have longevity. How many of us get our first +1 longsword around 2nd to 4th level and by 5th - 7th level were ready for +2 and for three levels beyond, another +1? Players are apt to keep a weapon around longer if they know there's still some mystery behind the weapon or the weapon needs to have special rites in order to unlock its true potential. </p><p></p><p>In getting away from the example of +X items, that would be discovering additional powers behind the weapon.</p><p></p><p>Of course, other posters here have suggested other good ideas so there's lot of room to address to this issue.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5698330, member: 18507"] I think one issue is that magic items are priced too. If the DM truly wants to keep magic items as a reward, they should be priceless and rare. Exceptions could be potions and scrolls, but weapons, armor, staves, etc. shouldn't have a gp value. Othewise, the PC's will work to get a workaround on selling a magic item and trying to find some wizard or someplace to buy their own magic item. The caveat for DM's to have magic items full of mystery though is that it's more work for the DM to provide appropriate level items and / or useful magic items. I can't tell you how many lazy DMs I've gamed with who want to control the flow of magic items and the only thing you find in hoards are cure potions, longswords +1, and shields +1 over and over again. I personally don't want to keep track of six player characters plus adventuring cohorts and NPCs and what magic items would be beneficial for their characters while keeping it fair for each player and balanced for my game. I'd rather they go to Magic Mart and buy / craft their own magic items with a set GP limit instead of me having to keep track of their magical equipment. The same with their mundane equipment which I allow them to buy offgame so as to not waste time. Some of the players also posted that they don't like +X items. I think that's accurate in terms that getting rid of them would add more mystery. For example a magical longsword could possess powers instead of +X to hit and damage. Also, the more powerful it is, the greater chance it will possess a flaw or curse as well. Also, in order to keep magic items rare, they need to have longevity. How many of us get our first +1 longsword around 2nd to 4th level and by 5th - 7th level were ready for +2 and for three levels beyond, another +1? Players are apt to keep a weapon around longer if they know there's still some mystery behind the weapon or the weapon needs to have special rites in order to unlock its true potential. In getting away from the example of +X items, that would be discovering additional powers behind the weapon. Of course, other posters here have suggested other good ideas so there's lot of room to address to this issue. [/QUOTE]
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