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<blockquote data-quote="Herremann the Wise" data-source="post: 5698437" data-attributes="member: 11300"><p>Again I wonder if some people are seeing things right here? Has anyone here tried to ratchet back magic item population using one of the recent versions of D&D? Did you find it did not work very well?</p><p></p><p>Now imagine that the ruleset takes that baseline to zero. You can play the game without magic and it will work. It <strong><em><u>WILL </u></em></strong>work!</p><p><strong><u>BUT</u></strong> if you want heaps of magical items in your game it will also work. In other words, wherever on the magical item spectrum you sit for a particular campaign, it will work!</p><p></p><p><strong><em><u>THAT </u></em></strong>is a brilliant design goal and challenge!</p><p></p><p>And damn it if I couldn't agree more with Monte's view of magic and mystery and making the game more magical and mysterious! As I have said many times on other threads, magical items should <strong><em>not </em></strong>be a spoonfed and expected meal - the concept of "treasure packets" drives me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> insane!!!. If you want the big magical item, you are going to have to earn it. This as the default style of play suits me down to the ground. However, it certainly sounds like Monte's "game" is also capable of suiting my friend Dave who loves magical items out of every orifice. In other words, Monte is planning to design a game for <strong><em><u>all </u></em></strong>of us.</p><p></p><p>Damn straight and more power to you Monte Cook!</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5698437, member: 11300"] Again I wonder if some people are seeing things right here? Has anyone here tried to ratchet back magic item population using one of the recent versions of D&D? Did you find it did not work very well? Now imagine that the ruleset takes that baseline to zero. You can play the game without magic and it will work. It [B][I][U]WILL [/U][/I][/B]work! [B][U]BUT[/U][/B] if you want heaps of magical items in your game it will also work. In other words, wherever on the magical item spectrum you sit for a particular campaign, it will work! [B][I][U]THAT [/U][/I][/B]is a brilliant design goal and challenge! And damn it if I couldn't agree more with Monte's view of magic and mystery and making the game more magical and mysterious! As I have said many times on other threads, magical items should [B][I]not [/I][/B]be a spoonfed and expected meal - the concept of "treasure packets" drives me :D:):D:D:):D:D insane!!!. If you want the big magical item, you are going to have to earn it. This as the default style of play suits me down to the ground. However, it certainly sounds like Monte's "game" is also capable of suiting my friend Dave who loves magical items out of every orifice. In other words, Monte is planning to design a game for [B][I][U]all [/U][/I][/B]of us. Damn straight and more power to you Monte Cook! Best Regards Herremann the Wise [/QUOTE]
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