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<blockquote data-quote="RHGreen" data-source="post: 5698444"><p>How about:</p><p> </p><p>Normal Quality : +0</p><p>Masterpiece : +1</p><p>Magical : +2</p><p> </p><p>Just a thought, but it wouldn't effect the game balance too much. For a good bit of cash you can just buy a masterpiece weapon and only be 1 (5%) down off max. Get disarmed and at worse you are 2 down (10%)</p><p> </p><p>Magic Item : Magic Fire Pommel</p><p> </p><p>Magic can only be triggered by level 10. It is powered by the character's will. A lowly character cannot generate the will to power it.</p><p> </p><p>Can be bound to a character through a blood ritual.</p><p> </p><p>Can be attached to a masterpiece weapon with a pommel attachment. Enhancement improves to +2. Damage gains fire type on command. Can command weapon to return to hand on your turn (minor action - Will Check)</p><p> </p><p>Having the magic in a pommel rather than the whole weapon means it can be transferable. A rogue finds it - attach it to a dagger, a fighter - 2H-Sword, cleric - mace. It's up to the player.</p><p> </p><p>Also: Sturm Brightblade has his father's ancestral sword. He finds a +5 sword. He throws his dad's sword away and uses the new one.</p><p> </p><p>Wouldn't it be better if he could attach some magic to it rather than dump it. There are other reasons, for roleplay sake, where you wouldn't want to be rid of an old weapon.</p><p> </p><p> </p><p> </p><p>Father dies and leaves him the family sword</p><p>Old Ancestral Sword +0</p><p> </p><p>Master Weapon Smith repairs Ancestral Sword</p><p>Ancestral Masterpiece Sword +1</p><p> </p><p>Finds Radiant Pommel Stone</p><p>Magic Radiant Ancestral Sword +2</p><p> </p><p> </p><p> </p><p>Just thinking out loud.</p></blockquote><p></p>
[QUOTE="RHGreen, post: 5698444"] How about: Normal Quality : +0 Masterpiece : +1 Magical : +2 Just a thought, but it wouldn't effect the game balance too much. For a good bit of cash you can just buy a masterpiece weapon and only be 1 (5%) down off max. Get disarmed and at worse you are 2 down (10%) Magic Item : Magic Fire Pommel Magic can only be triggered by level 10. It is powered by the character's will. A lowly character cannot generate the will to power it. Can be bound to a character through a blood ritual. Can be attached to a masterpiece weapon with a pommel attachment. Enhancement improves to +2. Damage gains fire type on command. Can command weapon to return to hand on your turn (minor action - Will Check) Having the magic in a pommel rather than the whole weapon means it can be transferable. A rogue finds it - attach it to a dagger, a fighter - 2H-Sword, cleric - mace. It's up to the player. Also: Sturm Brightblade has his father's ancestral sword. He finds a +5 sword. He throws his dad's sword away and uses the new one. Wouldn't it be better if he could attach some magic to it rather than dump it. There are other reasons, for roleplay sake, where you wouldn't want to be rid of an old weapon. Father dies and leaves him the family sword Old Ancestral Sword +0 Master Weapon Smith repairs Ancestral Sword Ancestral Masterpiece Sword +1 Finds Radiant Pommel Stone Magic Radiant Ancestral Sword +2 Just thinking out loud. [/QUOTE]
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