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<blockquote data-quote="Herremann the Wise" data-source="post: 5698461" data-attributes="member: 11300"><p>But that's the thing isn't it. The PCs should be in charge of which challenges they face. If they go after the +5 holy avenger too early, they are going to get their backsides handed to them. If they go after it when they have a chance of grabbing it and do - shouldn't they be rewarded? It does affect their advancement in that now, they can maybe bite off a little more next time.</p><p></p><p>Funnily enough I think the key here is building rules into combat that assist the PCs in successfully running away from a challenge too challenging. With that built in to the game, the game supports the daring of hard challenges by improving the PC's survival chances WITHOUT affecting their chance of succeeding - they still have to earn it.</p><p></p><p>What makes the magical item economy tick is money. There is an assumption that their are thousands (and millions in 4e) of gold pieces lying around. Now lets get rid of that. Imagine if you could shake your campaign world free of it's gold and it only totaled about 100,000 gold pieces <strong>all told</strong>.And there's a big fat ancient red dragon sitting atop half of that. What happens to your magic item economy then? Sure you could trade a magical item for another if both parties were interested but that's about it (or more likely would be the stealing of magical items but that's all part of the adventure). </p><p></p><p>So let's suppose you have a +5 holy avenger to sell. Who can afford to buy it? Gavin down the street might offer you his life's savings of 30gp for it, while Dave over the road is going to offer 15gp plus discounts at his pleasure palace. The use for this highly prized item is not in gold but either in using it for adventuring or perhaps for some sort of story goal such as sealing an important alliance or some such. Or if there's a paladin who really wants it and he's willing to trade his McGuffin for it that you are after, then you have a trade. But selling it for dollars simply shouldn't work any more. That is how you begin to deal with the magic item economy in my opinion. </p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5698461, member: 11300"] But that's the thing isn't it. The PCs should be in charge of which challenges they face. If they go after the +5 holy avenger too early, they are going to get their backsides handed to them. If they go after it when they have a chance of grabbing it and do - shouldn't they be rewarded? It does affect their advancement in that now, they can maybe bite off a little more next time. Funnily enough I think the key here is building rules into combat that assist the PCs in successfully running away from a challenge too challenging. With that built in to the game, the game supports the daring of hard challenges by improving the PC's survival chances WITHOUT affecting their chance of succeeding - they still have to earn it. What makes the magical item economy tick is money. There is an assumption that their are thousands (and millions in 4e) of gold pieces lying around. Now lets get rid of that. Imagine if you could shake your campaign world free of it's gold and it only totaled about 100,000 gold pieces [B]all told[/B].And there's a big fat ancient red dragon sitting atop half of that. What happens to your magic item economy then? Sure you could trade a magical item for another if both parties were interested but that's about it (or more likely would be the stealing of magical items but that's all part of the adventure). So let's suppose you have a +5 holy avenger to sell. Who can afford to buy it? Gavin down the street might offer you his life's savings of 30gp for it, while Dave over the road is going to offer 15gp plus discounts at his pleasure palace. The use for this highly prized item is not in gold but either in using it for adventuring or perhaps for some sort of story goal such as sealing an important alliance or some such. Or if there's a paladin who really wants it and he's willing to trade his McGuffin for it that you are after, then you have a trade. But selling it for dollars simply shouldn't work any more. That is how you begin to deal with the magic item economy in my opinion. Best Regards Herremann the Wise [/QUOTE]
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