Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
New Monte Cook article Magic and Mystery
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormonu" data-source="post: 5698665" data-attributes="member: 52734"><p>What I want from magic items is as follows:</p><p></p><p>1) I do want a GP value or some other method to rate how valuable/difficult it is to make an item, or if you were to be trading magic items, what their relative values generally are. I missed not having some sort of relative idea of the value of magic items back in 2E, and made figuring out what I should be putting into treasure hordes difficult, not to mention what to do when PCs wanted to dispose of unwanted magic items (seriously; I had a player with a ranger character who had several +1 and a +2 sword he wanted to get rid of because he only used his +3 sword).</p><p></p><p>However, just like you couldn't go down to Walmart and buy an RPG (Rocket-Propelled Grenade, not D&D*) off the shelf just because you had the cash on hand, buying/selling magic items shouldn't be something done offhand.</p><p></p><p>2) Magic items should be interesting, and not all of their effects should be positive. "Quirky" items should be common - from the potion you gag on quaffing because it tastes so awful (Fort save or nauseated 1d4 rounds), to the +1 sword that hums "Ride of the Valkries" when drawn (let's see you sneak up on the hobgoblin guard with that one). I wouldn't mind seeing the return of cursed items - especially those with <em>some</em> beneficial effects (like a <em>Berserker Blade</em> - you gain the benefit's of a barbarian's rage, but you don't stop fighting just because the last enemy drops).</p><p></p><p>Part of the issue with magic items is they've become mass-produced items cranked out from the same boring die press. Each +1 sword is like every other +1 sword in existence - While characters have grown in being individually unique, magic items have remained cookie-cutter facsimiles of power boosts.</p><p></p><p>And I'm not just talking about making flames tongue weapons instead of +X weapons (which I have no issue with, except if they are an expected part of the math). I'm talking that each flames tongue sword is like every other flames tongue sword, two cloaks of the arachnae have exactly the same properties (even if one is made by a drow and the other an aranae) or all belts of strength +2 are <em>exactly the same</em>. </p><p></p><p>Instead, if one character had <em>Ember</em>, a flames tongue that was wreathed in billowing smoke that could obscure attacker and defender whereas another had <em>Magmabite</em> that dripped a burning fluid that splashed adjacent targets on a hit, that would make <em>each </em>item unique, and give the item a unique personality. Perhaps when donning the drow cloak one hears the whispers of the Spider Queen revealing the dark desires of those the wearer gazes at, while the aranae's cloak crawls with tiny spiders who can be coaxed to scout for the wearer. A cursed version might cause the cloak to dissolve into a spider swarm when hit, only to revert back to its normal form a few rounds later. </p><p></p><p>You might even see some folks turn down or put away an item because the item's quirks may be unsuitable for a situation.</p><p></p><p><span style="font-size: 9px">* Though honestly, walking into Walmart and buying the 4E PHB would be just as impossible.</span></p></blockquote><p></p>
[QUOTE="Stormonu, post: 5698665, member: 52734"] What I want from magic items is as follows: 1) I do want a GP value or some other method to rate how valuable/difficult it is to make an item, or if you were to be trading magic items, what their relative values generally are. I missed not having some sort of relative idea of the value of magic items back in 2E, and made figuring out what I should be putting into treasure hordes difficult, not to mention what to do when PCs wanted to dispose of unwanted magic items (seriously; I had a player with a ranger character who had several +1 and a +2 sword he wanted to get rid of because he only used his +3 sword). However, just like you couldn't go down to Walmart and buy an RPG (Rocket-Propelled Grenade, not D&D*) off the shelf just because you had the cash on hand, buying/selling magic items shouldn't be something done offhand. 2) Magic items should be interesting, and not all of their effects should be positive. "Quirky" items should be common - from the potion you gag on quaffing because it tastes so awful (Fort save or nauseated 1d4 rounds), to the +1 sword that hums "Ride of the Valkries" when drawn (let's see you sneak up on the hobgoblin guard with that one). I wouldn't mind seeing the return of cursed items - especially those with [I]some[/I] beneficial effects (like a [I]Berserker Blade[/I] - you gain the benefit's of a barbarian's rage, but you don't stop fighting just because the last enemy drops). Part of the issue with magic items is they've become mass-produced items cranked out from the same boring die press. Each +1 sword is like every other +1 sword in existence - While characters have grown in being individually unique, magic items have remained cookie-cutter facsimiles of power boosts. And I'm not just talking about making flames tongue weapons instead of +X weapons (which I have no issue with, except if they are an expected part of the math). I'm talking that each flames tongue sword is like every other flames tongue sword, two cloaks of the arachnae have exactly the same properties (even if one is made by a drow and the other an aranae) or all belts of strength +2 are [I]exactly the same[/I]. Instead, if one character had [I]Ember[/I], a flames tongue that was wreathed in billowing smoke that could obscure attacker and defender whereas another had [I]Magmabite[/I] that dripped a burning fluid that splashed adjacent targets on a hit, that would make [I]each [/I]item unique, and give the item a unique personality. Perhaps when donning the drow cloak one hears the whispers of the Spider Queen revealing the dark desires of those the wearer gazes at, while the aranae's cloak crawls with tiny spiders who can be coaxed to scout for the wearer. A cursed version might cause the cloak to dissolve into a spider swarm when hit, only to revert back to its normal form a few rounds later. You might even see some folks turn down or put away an item because the item's quirks may be unsuitable for a situation. [SIZE=1]* Though honestly, walking into Walmart and buying the 4E PHB would be just as impossible.[/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
New Monte Cook article Magic and Mystery
Top