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<blockquote data-quote="Croesus" data-source="post: 5699067" data-attributes="member: 35019"><p>IIRC, the early articles didn't give a lot of specific guidance - at that time, everyone was still figuring out how to GM and all of us tended to get it wrong more often than not. EGG would give general advice that giving out too much treasure would make it too easy for the players, which would lead to a game that wasn't challenging or fun. Or he would complain that players bragging about their 30th level characters clearly weren't playing the game correctly, because no one in his (EGG's) campaign was even close to that level. And so on. James Ward was just a dissenting voice, contending that a game could be "Montie Haul" and still be challenging and fun. </p><p></p><p>I'm less concerned that any new version has specific guidance for GM's on giving out treasure than I am that the new version not require a certain level of treasure for the math to work. I fully expect a lot of GM'ing advice in the new version, but that advice isn't much help if I want to play a particular style of game, one which the rules simply do not support. </p><p></p><p></p><p></p><p>Me too, though I remember thinking the same thing about pre-4E when so much of the talk was of making GM prep much easier. 4E succeeded with that, but still didn't turn out to be a game I wanted to play. I hope 5E will be one that I want, but we'll see - until then, I won't get excited about it one way or the other.</p></blockquote><p></p>
[QUOTE="Croesus, post: 5699067, member: 35019"] IIRC, the early articles didn't give a lot of specific guidance - at that time, everyone was still figuring out how to GM and all of us tended to get it wrong more often than not. EGG would give general advice that giving out too much treasure would make it too easy for the players, which would lead to a game that wasn't challenging or fun. Or he would complain that players bragging about their 30th level characters clearly weren't playing the game correctly, because no one in his (EGG's) campaign was even close to that level. And so on. James Ward was just a dissenting voice, contending that a game could be "Montie Haul" and still be challenging and fun. I'm less concerned that any new version has specific guidance for GM's on giving out treasure than I am that the new version not require a certain level of treasure for the math to work. I fully expect a lot of GM'ing advice in the new version, but that advice isn't much help if I want to play a particular style of game, one which the rules simply do not support. Me too, though I remember thinking the same thing about pre-4E when so much of the talk was of making GM prep much easier. 4E succeeded with that, but still didn't turn out to be a game I wanted to play. I hope 5E will be one that I want, but we'll see - until then, I won't get excited about it one way or the other. [/QUOTE]
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