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<blockquote data-quote="Kraydak" data-source="post: 5699756" data-attributes="member: 12306"><p>A sword that is made of fire, if it doesn't have a mechanical effect, is irrelevant. Special effects that don't do anything... are a waste of page-count, like most items in most magic-item compendiums. If the sword just converts its physical damage to fire damage, I'll be hard pressed to give a damn. If it adds 1d6 fire damage frequently, I'll start to care (but that is just another form of a +X item). For a sword, rider effects are about hurting the foe (or possible protecting oneself), aka +X, +Xd6 damage, +X defenses. And if the conditions to trigger the riders are uncommon, people either ignore them, or go the golf-bag route.</p><p></p><p>"Cool" effects that trigger once in a blue moon blow chunks. "Cool" effects that trigger often, are business-as-usual-completely-not-cool. I can understand why you might want to change the state of affairs, but without divine intervention, you will fail, probably causing damage in the process.</p><p></p><p>Take a lesson from MMORPGs: the only wonder in magic loot is in the loot<em><strong>ing</strong></em>. Once loot-in-potentia has become loot-in-fact, it becomes boring with the same speed that a wrapped present under a christmas tree becomes forgotten junk on the bedroom floor. So emphasize the process of looting, and avoid trying to convince people that a sucky item is somehow "cool" because of its riders.</p></blockquote><p></p>
[QUOTE="Kraydak, post: 5699756, member: 12306"] A sword that is made of fire, if it doesn't have a mechanical effect, is irrelevant. Special effects that don't do anything... are a waste of page-count, like most items in most magic-item compendiums. If the sword just converts its physical damage to fire damage, I'll be hard pressed to give a damn. If it adds 1d6 fire damage frequently, I'll start to care (but that is just another form of a +X item). For a sword, rider effects are about hurting the foe (or possible protecting oneself), aka +X, +Xd6 damage, +X defenses. And if the conditions to trigger the riders are uncommon, people either ignore them, or go the golf-bag route. "Cool" effects that trigger once in a blue moon blow chunks. "Cool" effects that trigger often, are business-as-usual-completely-not-cool. I can understand why you might want to change the state of affairs, but without divine intervention, you will fail, probably causing damage in the process. Take a lesson from MMORPGs: the only wonder in magic loot is in the loot[I][B]ing[/B][/I]. Once loot-in-potentia has become loot-in-fact, it becomes boring with the same speed that a wrapped present under a christmas tree becomes forgotten junk on the bedroom floor. So emphasize the process of looting, and avoid trying to convince people that a sucky item is somehow "cool" because of its riders. [/QUOTE]
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