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<blockquote data-quote="Crazy Jerome" data-source="post: 5699997" data-attributes="member: 54877"><p>Right. However, I think you are concentrating more on the boundary conditions while I'm talking about the stuff in the middle. (I say this with VS 2010 also eating up my RAM as I type. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />) </p><p> </p><p>I think most of the arguments have traditionally been about the boundary conditions, and I already see Jester's response to your post, which is talking about the same thing. Basically, there is this boundary "zone" on each end of the efffective range where your characters are definitely sub-optimal or super-optimal, but still have a shot. This is analogous to me using a wrench to drive a nail, or using a nail-gun to drive six nails into a single 2x4, respectively. There are thing that you might do isolated that a professional won't repeat, if they can avoid it--i.e. struggling or overkill. Naturally, people have different places where they draw the exact line in the boundary zone, and every situation is different. I can easily conceive of situations where I would fine confronting the party--having no silver or magic weapons--with a werewolves to be entirely fun and fair, or not. </p><p> </p><p>But what I was more interested in is that band in the middle. If there is one. Maybe that is my question and you are answering it in the negative, because of the frequency of the boundaries? That is, how often do we have a fight where +1 weapons are entirely adequate, <strong>no matter what the situation</strong>, but +2 or even +3 weapons are nice to have, not ridiculously over-powered, etc? I'm fairly certain it happens in isolated incidents going from +1 to +2, or similar, but how often? How often do we get to a point where <strong>any</strong> <strong>reasonable</strong> conception of "necessary" has been met, but their is still room for maginal tool improvement outside of character skills?</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5699997, member: 54877"] Right. However, I think you are concentrating more on the boundary conditions while I'm talking about the stuff in the middle. (I say this with VS 2010 also eating up my RAM as I type. :D) I think most of the arguments have traditionally been about the boundary conditions, and I already see Jester's response to your post, which is talking about the same thing. Basically, there is this boundary "zone" on each end of the efffective range where your characters are definitely sub-optimal or super-optimal, but still have a shot. This is analogous to me using a wrench to drive a nail, or using a nail-gun to drive six nails into a single 2x4, respectively. There are thing that you might do isolated that a professional won't repeat, if they can avoid it--i.e. struggling or overkill. Naturally, people have different places where they draw the exact line in the boundary zone, and every situation is different. I can easily conceive of situations where I would fine confronting the party--having no silver or magic weapons--with a werewolves to be entirely fun and fair, or not. But what I was more interested in is that band in the middle. If there is one. Maybe that is my question and you are answering it in the negative, because of the frequency of the boundaries? That is, how often do we have a fight where +1 weapons are entirely adequate, [B]no matter what the situation[/B], but +2 or even +3 weapons are nice to have, not ridiculously over-powered, etc? I'm fairly certain it happens in isolated incidents going from +1 to +2, or similar, but how often? How often do we get to a point where [B]any[/B] [B]reasonable[/B] conception of "necessary" has been met, but their is still room for maginal tool improvement outside of character skills? [/QUOTE]
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