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<blockquote data-quote="ShaneB" data-source="post: 5702586" data-attributes="member: 80598"><p>I have always found an easy way to deal with magic items is that the enhancements are the rewards, not the items themselves.</p><p></p><p>This means that your daring fighter type starts off with a standard sword and goes on quests that enhance the capabilities and wire the enhancement into the storyline, yes you can BUY a +x version of the sword but the number of them are limited because the number of heroes by definition are limited. That way the "mechanics" of magic items doesnt change, you just dont "find" a magic item, you find the means of creating said item - the higher the "level" of item the more you have to do to get it.. which also fulfills MC's requirement of player driver magic item reward... you are a level 1 PC and want to "create" a level 4 magic item - fine I will craft an adventure to suit (ie its a Level 4 adventure with appropriate encounters).. you will be lucky to survive it, but that is your choice. You will probably be well on the way to level 3 by the end of it, but that is ok as well. My job as DM is winding the quest for the power into the story. Doesnt change the mechanics of the game but fulfills the requirements of MC's article, and keeps the "wonder" of magic items... anyhow the "rules" for every edition of D&D have been guidelines for as long as I can remember (and this is my 26th year of playing D&D <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="ShaneB, post: 5702586, member: 80598"] I have always found an easy way to deal with magic items is that the enhancements are the rewards, not the items themselves. This means that your daring fighter type starts off with a standard sword and goes on quests that enhance the capabilities and wire the enhancement into the storyline, yes you can BUY a +x version of the sword but the number of them are limited because the number of heroes by definition are limited. That way the "mechanics" of magic items doesnt change, you just dont "find" a magic item, you find the means of creating said item - the higher the "level" of item the more you have to do to get it.. which also fulfills MC's requirement of player driver magic item reward... you are a level 1 PC and want to "create" a level 4 magic item - fine I will craft an adventure to suit (ie its a Level 4 adventure with appropriate encounters).. you will be lucky to survive it, but that is your choice. You will probably be well on the way to level 3 by the end of it, but that is ok as well. My job as DM is winding the quest for the power into the story. Doesnt change the mechanics of the game but fulfills the requirements of MC's article, and keeps the "wonder" of magic items... anyhow the "rules" for every edition of D&D have been guidelines for as long as I can remember (and this is my 26th year of playing D&D :) ) [/QUOTE]
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