Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Monte-Cook Based Tech Equipment
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greatfrito" data-source="post: 1541328" data-attributes="member: 14534"><p>Okay, well, honestly, when I say "as a base" I mean "using some ideas, and fixing some terriblly miswritten rules" like the maintenance ones (we caught it on the steam armor though... I'm weary of the constructs, and would rather just come up with all-new ones than try to strip existing constructs of their abilities, but that will happen much, much later).</p><p></p><p>As for the firearm reload times... *shrug* if I can get it passed my overly-real-life-based players, then I'm gonna use it. Honestly, firearms aren't exactly... better, than anything. Hell, they're vastly inferior to bows in dnd. Making it a move action to reload a pistol that has a range increment half that of a bow *shrug*, ain't that bad to me. Crossbows generally have better range to offset their lower damage, and the cost of all firearms makes them out of the reach of most characters for a good while (you <em>could</em> have a repeater rifle, or you could have a +1 bow).</p><p></p><p>And one of the things I like the most is that it keeps everything very simple - no special rules for firearms mishaps, no rules for modifications on the fly - it treats them just like another ranged weapon type.</p><p></p><p>Anyways, any suggestions are still welcome, and I'm looking for more ideas here. While the technologically inovative gnomes are more looking at practical applications, there are some crazy humans going to town with the new tech, bending it to meet their needs (ie. this stuff here). Oh, and if anyone can price the shield thing, I'd greatly appreciate it.</p></blockquote><p></p>
[QUOTE="Greatfrito, post: 1541328, member: 14534"] Okay, well, honestly, when I say "as a base" I mean "using some ideas, and fixing some terriblly miswritten rules" like the maintenance ones (we caught it on the steam armor though... I'm weary of the constructs, and would rather just come up with all-new ones than try to strip existing constructs of their abilities, but that will happen much, much later). As for the firearm reload times... *shrug* if I can get it passed my overly-real-life-based players, then I'm gonna use it. Honestly, firearms aren't exactly... better, than anything. Hell, they're vastly inferior to bows in dnd. Making it a move action to reload a pistol that has a range increment half that of a bow *shrug*, ain't that bad to me. Crossbows generally have better range to offset their lower damage, and the cost of all firearms makes them out of the reach of most characters for a good while (you [I]could[/I] have a repeater rifle, or you could have a +1 bow). And one of the things I like the most is that it keeps everything very simple - no special rules for firearms mishaps, no rules for modifications on the fly - it treats them just like another ranged weapon type. Anyways, any suggestions are still welcome, and I'm looking for more ideas here. While the technologically inovative gnomes are more looking at practical applications, there are some crazy humans going to town with the new tech, bending it to meet their needs (ie. this stuff here). Oh, and if anyone can price the shield thing, I'd greatly appreciate it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Monte-Cook Based Tech Equipment
Top