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Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Multiclass Concept: Same powers, swap class abilities
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<blockquote data-quote="Zelc" data-source="post: 4363515" data-attributes="member: 40496"><p>Alright, I'm going to try hard to break it. I'll be honest, I don't like how this allows you to freely mix and match class abilities <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> so there's some ulterior motive <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. Here we go!</p><p></p><p>Paladin (Warrior), compare it to a straight Warrior. No need to pump Charisma to make your Divine Challenge tick, just pump Strength and Wisdom. You gain plate armor, an extra healing surge, and an extra net +1 defense. You use the Paladin's Strength and Wisdom powers rather than the Fighter's, but it should be mostly a wash (you can still mark, so powers like Holy Strike still function 100%). I think this is better than a straight Warrior.</p><p></p><p>Ranger (Warlock), compare to a straight Archer-type Ranger. You lose Defensive Mobility. You gain a better version of Hunter's Quarry (can Curse multiple targets, plus the Curse benefit) and Shadow Walk. However, you do lose out on paragon paths <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />, but other than skills, this is strictly superior levels 1-10.</p><p></p><p>Ranger (Rogue), compare to a straight TWF Ranger. You lose an average of 3 damage per attack with your off-hand and 1 damage with your main hand with rapier + dagger instead of bastard swords, but you gain +1 attack with your off-hand (or you can switch +1 attack for +1 damage with a short sword). You lose toughness. On the other hand, you switch Hunter's Quarry with Sneak Attack and Brutal Scoundrel, which probably comes out in your favor.</p><p></p><p></p><p>I think the Paladin (Warrior) case is definitely better than a straight Warrior. I hope one example is enough! The other cases do give up some things, but overall seem to be good. The main problem is as classes are added, the potential for problematic combinations increases.</p></blockquote><p></p>
[QUOTE="Zelc, post: 4363515, member: 40496"] Alright, I'm going to try hard to break it. I'll be honest, I don't like how this allows you to freely mix and match class abilities :) so there's some ulterior motive ;). Here we go! Paladin (Warrior), compare it to a straight Warrior. No need to pump Charisma to make your Divine Challenge tick, just pump Strength and Wisdom. You gain plate armor, an extra healing surge, and an extra net +1 defense. You use the Paladin's Strength and Wisdom powers rather than the Fighter's, but it should be mostly a wash (you can still mark, so powers like Holy Strike still function 100%). I think this is better than a straight Warrior. Ranger (Warlock), compare to a straight Archer-type Ranger. You lose Defensive Mobility. You gain a better version of Hunter's Quarry (can Curse multiple targets, plus the Curse benefit) and Shadow Walk. However, you do lose out on paragon paths :(, but other than skills, this is strictly superior levels 1-10. Ranger (Rogue), compare to a straight TWF Ranger. You lose an average of 3 damage per attack with your off-hand and 1 damage with your main hand with rapier + dagger instead of bastard swords, but you gain +1 attack with your off-hand (or you can switch +1 attack for +1 damage with a short sword). You lose toughness. On the other hand, you switch Hunter's Quarry with Sneak Attack and Brutal Scoundrel, which probably comes out in your favor. I think the Paladin (Warrior) case is definitely better than a straight Warrior. I hope one example is enough! The other cases do give up some things, but overall seem to be good. The main problem is as classes are added, the potential for problematic combinations increases. [/QUOTE]
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New Multiclass Concept: Same powers, swap class abilities
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