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New Multiclass Feat Rules
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<blockquote data-quote="Nether Mage Ash" data-source="post: 4310531" data-attributes="member: 25548"><p>Draz,</p><p></p><p>I like multi classing. And I think through these methods you cannot get near anything to what you could have gotten in previous additions, but its still better and more worthy then what they provide in the core rules.</p><p></p><p>To be honest with you, I dislike the method that they have in the Paragon Multiclassing. To me it would be so much better, and easier, if they just created Paragon Classes that one could take as long as they meet the requirements. Remember, and this is something that I am only getting as I read it more and more, the possibilities for paragon classes, powers and all that are really just the tip of the iceberg of what is truly possible. (on an unrelated but related topic, its like how I just realized that one can have at-will powers in the Utility category, this is an option that can be made great use of in the future. So many such options exist.)</p><p></p><p>For example, as a brief, a Paragon class that needs both Cleric and Wizard. Heck, call it a Mystic Theuge, and it gives abilities related to both classes. I don't like the idea of giving up a power in one category to gain a power in another. Rather, I feel that by spending a feat you can get a new power. </p><p></p><p>I mean think about the way I set my thoughts up. To get Adept of the Faith you need to spend three prerequisite feats. You gain an extra thing at the cost of four feats. and to get a second bonus you need to spend a fifth feat, and then a sixth, etc. </p><p></p><p>And, personally, while it may be highly attractive I don't think that many people will take up on it. Almost all the players that I have seen choose options based on their character's goals and needs, not just because they can. And really, if a multiple players did take it, I don't see it as that big of a problem, I really don't. </p><p></p><p>As to your third suggestion, I will need to think about it more. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Thanks for commenting, its appreciated. I would very much like to gather the thoughts, opinions and whatnot on what I wrote from other people. That way I can gather data on whether they are good enough, too good, or not good enough.</p></blockquote><p></p>
[QUOTE="Nether Mage Ash, post: 4310531, member: 25548"] Draz, I like multi classing. And I think through these methods you cannot get near anything to what you could have gotten in previous additions, but its still better and more worthy then what they provide in the core rules. To be honest with you, I dislike the method that they have in the Paragon Multiclassing. To me it would be so much better, and easier, if they just created Paragon Classes that one could take as long as they meet the requirements. Remember, and this is something that I am only getting as I read it more and more, the possibilities for paragon classes, powers and all that are really just the tip of the iceberg of what is truly possible. (on an unrelated but related topic, its like how I just realized that one can have at-will powers in the Utility category, this is an option that can be made great use of in the future. So many such options exist.) For example, as a brief, a Paragon class that needs both Cleric and Wizard. Heck, call it a Mystic Theuge, and it gives abilities related to both classes. I don't like the idea of giving up a power in one category to gain a power in another. Rather, I feel that by spending a feat you can get a new power. I mean think about the way I set my thoughts up. To get Adept of the Faith you need to spend three prerequisite feats. You gain an extra thing at the cost of four feats. and to get a second bonus you need to spend a fifth feat, and then a sixth, etc. And, personally, while it may be highly attractive I don't think that many people will take up on it. Almost all the players that I have seen choose options based on their character's goals and needs, not just because they can. And really, if a multiple players did take it, I don't see it as that big of a problem, I really don't. As to your third suggestion, I will need to think about it more. :) Thanks for commenting, its appreciated. I would very much like to gather the thoughts, opinions and whatnot on what I wrote from other people. That way I can gather data on whether they are good enough, too good, or not good enough. [/QUOTE]
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