Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
New multiclassing concept
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 8490413" data-attributes="member: 18"><p>I think this is basically a good idea, but the subclass thing, if this was developed into a full system, would absolutely have to be looked at.</p><p></p><p>The problem is different classes have wildly different amounts of abilities and importance of abilities gained from their subclass. Like Wizards, they gain very little. They'd at like 95% power or more under this system. Even Paladins though, your example would be massively more impaired than Wizards (though still pretty decently-off - but it does beg the question - what code would they follow and so on? This can be dealt with but needs work).</p><p></p><p>So realistically you'd need to evaluate every class, probably with the help of others (I suspect [USER=6780330]@Parmandur[/USER] could be helpful here, he seems to know a fair bit about subclass balance), and see just how much of a role the subclasses played in each class, and sort of "even it out".</p><p></p><p>For example, your baseline is probably Wizards. They the subclass entirely and gain nothing.</p><p></p><p>But most other classes will need some kind of partial subclass - it could be fixed, btw, like "This is what all multi-class characters get", so it doesn't need to be complicated, but if you don't do that, some classes are a lot less impacted by this than others.</p><p></p><p>Otherwise I like it.</p><p></p><p>EDIT - Or yeah you could just retain subclasses and hamper advancement a bit more. I dunno about your idea re: spell slots though. I think it might actually be okay to keep them as they are, and I'm not sure there's a workable way to "square the circle" on them, given the different classes involved. I don't think it'd actually blow up the game to just keep them (I could be wrong).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8490413, member: 18"] I think this is basically a good idea, but the subclass thing, if this was developed into a full system, would absolutely have to be looked at. The problem is different classes have wildly different amounts of abilities and importance of abilities gained from their subclass. Like Wizards, they gain very little. They'd at like 95% power or more under this system. Even Paladins though, your example would be massively more impaired than Wizards (though still pretty decently-off - but it does beg the question - what code would they follow and so on? This can be dealt with but needs work). So realistically you'd need to evaluate every class, probably with the help of others (I suspect [USER=6780330]@Parmandur[/USER] could be helpful here, he seems to know a fair bit about subclass balance), and see just how much of a role the subclasses played in each class, and sort of "even it out". For example, your baseline is probably Wizards. They the subclass entirely and gain nothing. But most other classes will need some kind of partial subclass - it could be fixed, btw, like "This is what all multi-class characters get", so it doesn't need to be complicated, but if you don't do that, some classes are a lot less impacted by this than others. Otherwise I like it. EDIT - Or yeah you could just retain subclasses and hamper advancement a bit more. I dunno about your idea re: spell slots though. I think it might actually be okay to keep them as they are, and I'm not sure there's a workable way to "square the circle" on them, given the different classes involved. I don't think it'd actually blow up the game to just keep them (I could be wrong). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New multiclassing concept
Top