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<blockquote data-quote="Blue" data-source="post: 8490443" data-attributes="member: 20564"><p>As a quick comparison between long-rest-recovery classes/hybrids and at-will classes (like the rogue or a EB-combat warlock), you need to look at the average effect per Action. In general, one of a casters few highest level spells > a pure at-will move, but a cantrip < than an at will move. The truism there is that is casters do not run out of spells, they will be more powerful than at-wills. They need to not just run out of slots, but use enough cantrip action to bring down their average to what the at-wills do.</p><p></p><p>If you look at the XP, for most tiers of play you're not more than one maximum spell-level behind. If you are missing having a 5th level spell slot but have 6 instead of 3 third level spells, your total actions of viable spells is going up, which means that you would need to increase combat length per day by approximately double the extra slots - once will bring you back to the same number of cantrips as before, twice will add in extra cantrips to offset those extra spells. But that's not going ot happen, so instead we'll have casters with more effectgive spells per day, which is more powerful. In a trend that will get more pronounced as they go up in tier and tghe single class casters slows down in spell slot acquisition quicker than the multiclassed one a few levels behind.</p><p></p><p>In other words, exactly what I said, <em>a step</em> back towards quadratic casters, where casters are (a) more powerful than at-wills and (b) it accelerates at higher levels.</p><p></p><p></p><p>But this isn't the multiclassing system of 3.x, it's the demihuman multiclassing of AD&D and AD&D 2nd. Which didn't have cantrips so being multiclass so filling more rounds from spells wasn't as bad as your rounds wihtout a spell was so much lesser.</p><p></p><p>Luckily, nothing looks like returning to another big step in LFQW, which is spell effect scaling by caster level.</p></blockquote><p></p>
[QUOTE="Blue, post: 8490443, member: 20564"] As a quick comparison between long-rest-recovery classes/hybrids and at-will classes (like the rogue or a EB-combat warlock), you need to look at the average effect per Action. In general, one of a casters few highest level spells > a pure at-will move, but a cantrip < than an at will move. The truism there is that is casters do not run out of spells, they will be more powerful than at-wills. They need to not just run out of slots, but use enough cantrip action to bring down their average to what the at-wills do. If you look at the XP, for most tiers of play you're not more than one maximum spell-level behind. If you are missing having a 5th level spell slot but have 6 instead of 3 third level spells, your total actions of viable spells is going up, which means that you would need to increase combat length per day by approximately double the extra slots - once will bring you back to the same number of cantrips as before, twice will add in extra cantrips to offset those extra spells. But that's not going ot happen, so instead we'll have casters with more effectgive spells per day, which is more powerful. In a trend that will get more pronounced as they go up in tier and tghe single class casters slows down in spell slot acquisition quicker than the multiclassed one a few levels behind. In other words, exactly what I said, [I]a step[/I] back towards quadratic casters, where casters are (a) more powerful than at-wills and (b) it accelerates at higher levels. But this isn't the multiclassing system of 3.x, it's the demihuman multiclassing of AD&D and AD&D 2nd. Which didn't have cantrips so being multiclass so filling more rounds from spells wasn't as bad as your rounds wihtout a spell was so much lesser. Luckily, nothing looks like returning to another big step in LFQW, which is spell effect scaling by caster level. [/QUOTE]
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