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<blockquote data-quote="jbear" data-source="post: 5417924" data-attributes="member: 75065"><p>Maybe IR and II could be keyed powers you can hit that if you are fast enough then they come into effect. Maybe they just become 'Immeadiate Actions' without defining whether it is resolved before or after the 'Trigger'. You just hit the key and do your thing.</p><p></p><p>Scenario I'm imagining: A monster steps up to your Ranger. You hit 2 which is the Key for your Weave through the Fray power: Your Ranger zips a good distance away escaping the oncoming horde of mosters, maintaining her distance long enough to unload another 2 or 3 arrows before they catch up.</p><p></p><p>Things like a fighter's Combat Challenge could be active all the time. If a nearby monster attacks another enemy it automatically makes the fighter lash out and attack an extra time without affecting his 'attack rythm'</p><p></p><p>Have you ever played Guild Wars? You basically have a bar of 7 powers that you can swap out to make a 'build'. Each power has a casting time and a duration time. Maybe Immeadiate Actions could just have a very very fast 'casting time' compared to standard actions. In Guild Wars you can definitely 'interrupt' monsters or other players in pvp with some of your powers, but you have to have fairly nimble fingers. In fact the mesmerist class was a specialist in doing just that. A game like Guild Wars, which visually is stunning, based on 4e D&D ... jeesh, I'd be so hooked that divorce would be a near sureity</p><p></p><p>But like someone else said, Atari doesn't make great games. So, nothing cool like that is going to happen. My marriage is safe. As for 3d ... well, you have to invest some serious money to make 3d look good. Guild Wars for example looks amazing. I for one would prefer a 2 1/2 d game done well than a 3d game done badly.</p><p></p><p>In any case, when it's all said and done, with Diablo 3 about to come out I can't get excited about a D&D game that I'm sure will be pretty weak sauce in comparison.</p></blockquote><p></p>
[QUOTE="jbear, post: 5417924, member: 75065"] Maybe IR and II could be keyed powers you can hit that if you are fast enough then they come into effect. Maybe they just become 'Immeadiate Actions' without defining whether it is resolved before or after the 'Trigger'. You just hit the key and do your thing. Scenario I'm imagining: A monster steps up to your Ranger. You hit 2 which is the Key for your Weave through the Fray power: Your Ranger zips a good distance away escaping the oncoming horde of mosters, maintaining her distance long enough to unload another 2 or 3 arrows before they catch up. Things like a fighter's Combat Challenge could be active all the time. If a nearby monster attacks another enemy it automatically makes the fighter lash out and attack an extra time without affecting his 'attack rythm' Have you ever played Guild Wars? You basically have a bar of 7 powers that you can swap out to make a 'build'. Each power has a casting time and a duration time. Maybe Immeadiate Actions could just have a very very fast 'casting time' compared to standard actions. In Guild Wars you can definitely 'interrupt' monsters or other players in pvp with some of your powers, but you have to have fairly nimble fingers. In fact the mesmerist class was a specialist in doing just that. A game like Guild Wars, which visually is stunning, based on 4e D&D ... jeesh, I'd be so hooked that divorce would be a near sureity But like someone else said, Atari doesn't make great games. So, nothing cool like that is going to happen. My marriage is safe. As for 3d ... well, you have to invest some serious money to make 3d look good. Guild Wars for example looks amazing. I for one would prefer a 2 1/2 d game done well than a 3d game done badly. In any case, when it's all said and done, with Diablo 3 about to come out I can't get excited about a D&D game that I'm sure will be pretty weak sauce in comparison. [/QUOTE]
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