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New Mutants and Masterminds Campaign 'Opening Moves' ooc thread
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<blockquote data-quote="Thanee" data-source="post: 1815188" data-attributes="member: 478"><p>Hey, I still have a character from another game, which seems to be on hold... permanently. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p> </p><p> It's a slightly altered and probably not overly well-known character from a Dark Horse comic book... Ghost.</p><p> </p><p> She was a reporter and got killed (at least she thinks so, it's the only explanation for her current state), lost her memory and found herself floating in the air, like a ghost. She is in the process of recovering and finding out more about her current state. There are a lot of rather weird things that happened to her in the past, which could be incorporated or not, whatever suits you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p> Main powers are Dimensional Travel (works pretty much like Teleportation (and <strong>Teleportation</strong> can be used as game mechanics here), normally, but is technically the ablity to travel to another (single, specific) dimension and leave at a new predetermined location, while no time passes in the real world), which is a mutation she has been born with and which she is only willing to use sparingly, because of the rather unpleasant place she has to go to in order to use it (that other dimension), and then the "usual ghost stuff", that is <strong>Incorporeal</strong> (with ability to affect the world while in this state via concentration, this is also her primary defense), <strong>Invisibility</strong>, <strong>Flight</strong>, and she also has a weak <strong>Danger Sense</strong> (someone had posted rules for Danger Sense once, but Combat Sense and/or a highly limited form of Precognition would work, too). She is pretty agile and uses twin .45 automatic pistols (standard issue) as weapons, or sometimes hand-to-hand (including some nasty incorporeal attacks (phase attack), when her bullets have trouble to pierce armor).</p><p> </p><p> <a href="http://images.darkhorse.com/darkhorse//downloads/desktops/ghost2/ghost2_400.jpg" target="_blank">PICTURE</a></p><p> </p><p> Bye</p><p> Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1815188, member: 478"] Hey, I still have a character from another game, which seems to be on hold... permanently. :( It's a slightly altered and probably not overly well-known character from a Dark Horse comic book... Ghost. She was a reporter and got killed (at least she thinks so, it's the only explanation for her current state), lost her memory and found herself floating in the air, like a ghost. She is in the process of recovering and finding out more about her current state. There are a lot of rather weird things that happened to her in the past, which could be incorporated or not, whatever suits you. :) Main powers are Dimensional Travel (works pretty much like Teleportation (and [b]Teleportation[/b] can be used as game mechanics here), normally, but is technically the ablity to travel to another (single, specific) dimension and leave at a new predetermined location, while no time passes in the real world), which is a mutation she has been born with and which she is only willing to use sparingly, because of the rather unpleasant place she has to go to in order to use it (that other dimension), and then the "usual ghost stuff", that is [b]Incorporeal[/b] (with ability to affect the world while in this state via concentration, this is also her primary defense), [b]Invisibility[/b], [b]Flight[/b], and she also has a weak [b]Danger Sense[/b] (someone had posted rules for Danger Sense once, but Combat Sense and/or a highly limited form of Precognition would work, too). She is pretty agile and uses twin .45 automatic pistols (standard issue) as weapons, or sometimes hand-to-hand (including some nasty incorporeal attacks (phase attack), when her bullets have trouble to pierce armor). [url=http://images.darkhorse.com/darkhorse//downloads/desktops/ghost2/ghost2_400.jpg]PICTURE[/url] Bye Thanee [/QUOTE]
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