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New mutations; how many points?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 1785240" data-attributes="member: 710"><p>Be careful with this one:</p><p>Improved Ability Score [Major]</p><p>Mutation Points: 6</p><p>One of your ability scores improve by 2 points. </p><p>Special: you can take this mutation multiple times, each time affecting a different ability score. </p><p></p><p>Notes: </p><p>Increasing ability scores is not included in the D20 Future, and there might be a good reason for it. But anyway, I think there should be such a mutation, and it must obviously cost more than Ability Decay can get you. 6 was a good guesstimation (it costs 1.5x then Ability Decay grants you), but maybe it should even be at 8 points. </p><p></p><p>Mutations can be used well as a guideline to create new races ECL0 races, because in fact if you apply mutation, that´s exactly what you are doing. </p><p>---------------------</p><p>And here a new feat: </p><p>Mutant (General)</p><p>Benefit: You can freely spend 3 mutation points that you don´t have to compensate with drawback mutations. </p><p>Special: You can take this feat only at 1st level. If you gain multiple feats at 1st level, you can take it multiple times, its effect stack.</p><p></p><p>Notes: </p><p>It is difficult to assign a feat for gaining mutations. 1 point can already give you Claw attacks, which is better than Combat Martial Artists. On the other hand, other abilities might seem quite equivalent to a feat, and cost a lot more. I think 3 points is a good point. </p><p>Claw attacks can´t be improved as easy as your unarmed attacks, and there is no class that specifically improves them further. (The Martial Artist unarmed damage doesn´t apply to Claw damage, because Claw attacks aren´t unarmed attacks!).</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 1785240, member: 710"] Be careful with this one: Improved Ability Score [Major] Mutation Points: 6 One of your ability scores improve by 2 points. Special: you can take this mutation multiple times, each time affecting a different ability score. Notes: Increasing ability scores is not included in the D20 Future, and there might be a good reason for it. But anyway, I think there should be such a mutation, and it must obviously cost more than Ability Decay can get you. 6 was a good guesstimation (it costs 1.5x then Ability Decay grants you), but maybe it should even be at 8 points. Mutations can be used well as a guideline to create new races ECL0 races, because in fact if you apply mutation, that´s exactly what you are doing. --------------------- And here a new feat: Mutant (General) Benefit: You can freely spend 3 mutation points that you don´t have to compensate with drawback mutations. Special: You can take this feat only at 1st level. If you gain multiple feats at 1st level, you can take it multiple times, its effect stack. Notes: It is difficult to assign a feat for gaining mutations. 1 point can already give you Claw attacks, which is better than Combat Martial Artists. On the other hand, other abilities might seem quite equivalent to a feat, and cost a lot more. I think 3 points is a good point. Claw attacks can´t be improved as easy as your unarmed attacks, and there is no class that specifically improves them further. (The Martial Artist unarmed damage doesn´t apply to Claw damage, because Claw attacks aren´t unarmed attacks!). [/QUOTE]
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New mutations; how many points?
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