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New Neverwinter Nights Game Probably On Its Way
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<blockquote data-quote="ProfessorCirno" data-source="post: 5277218" data-attributes="member: 65637"><p>The only MotB companion I found to be not incredibly deep was Many-As-One, and that's because he was the most perfect Igor evil minion ever <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p><p></p><p>As for your spoiler, WotC (at least then) was notoriously heavy handed on how games could not be allowed to drastically effect the Realms. They wanted to give you a chance to do exactly what you wanted to do, but in the end didn't even ask after their experiences and frustrations with NWN2's OC.</p><p></p><p>There's a reason Bioware doesn't want to make any D&D games. Whenever you deal with someone else's setting, it's not uncommon that one stipulation be "The status quo <strong>must</strong> be maintained - video games are not allowed to alter the setting."</p><p></p><p>Actually I found the dichotomy surrounding that spoiler incredibly interesting. You'll see people who intensely agree with Kaelyn that it's very existance is an affront and an injustice on all of the Realms...and you'll see others who insist that it's not only neccisary, but a <em>good</em> thing, something that both should and must continue to exist.</p><p></p><p>To quote...myself...quoting someone else (this is getting weird):</p><p></p><p>I don't know of any other game which is so polarizing here...because I don't know of any other game that directly asks how you view <em>faith</em>. Not faith in any one specific religion, but the very idea of it.</p><p></p><p>I mentioned it before, but if you have played Mask of the Betrayer - or aren't going to, ever - or just want a really good read - then the <a href="http://lparchive.org/LetsPlay/MotB/" target="_blank">Lets Play</a> of it that Lt. Danger did.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 5277218, member: 65637"] The only MotB companion I found to be not incredibly deep was Many-As-One, and that's because he was the most perfect Igor evil minion ever :heh: As for your spoiler, WotC (at least then) was notoriously heavy handed on how games could not be allowed to drastically effect the Realms. They wanted to give you a chance to do exactly what you wanted to do, but in the end didn't even ask after their experiences and frustrations with NWN2's OC. There's a reason Bioware doesn't want to make any D&D games. Whenever you deal with someone else's setting, it's not uncommon that one stipulation be "The status quo [B]must[/B] be maintained - video games are not allowed to alter the setting." Actually I found the dichotomy surrounding that spoiler incredibly interesting. You'll see people who intensely agree with Kaelyn that it's very existance is an affront and an injustice on all of the Realms...and you'll see others who insist that it's not only neccisary, but a [I]good[/I] thing, something that both should and must continue to exist. To quote...myself...quoting someone else (this is getting weird): I don't know of any other game which is so polarizing here...because I don't know of any other game that directly asks how you view [I]faith[/I]. Not faith in any one specific religion, but the very idea of it. I mentioned it before, but if you have played Mask of the Betrayer - or aren't going to, ever - or just want a really good read - then the [URL="http://lparchive.org/LetsPlay/MotB/"]Lets Play[/URL] of it that Lt. Danger did. [/QUOTE]
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