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General Tabletop Discussion
*Pathfinder & Starfinder
New NPC class - Tradesman
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<blockquote data-quote="S'mon" data-source="post: 1328002" data-attributes="member: 463"><p>I've never been happy with 3e's ultra-crappy Commoner class. I've decided to replace it with a Tradesman class that also subsumes the Expert class. It's based on the 1e DMG's division of 0-level NPCs into sedentary, active & labouring, with inspiration from Masque of the Red Death's Tradesman class and d20 Call of Cthulu's Offensive/Defensive character split.</p><p></p><p>TRADESMAN & EXPERT</p><p></p><p>The Tradesman class replaces the Commoner for most purposes. The Expert is a subset of Tradesman.</p><p></p><p>TRADESMAN</p><p></p><p>Hit Die: d4 (sedentary), d6 (active), or d8 (labouring).</p><p></p><p>Skill Points at 1st Level: x4 standard per-level.</p><p></p><p>Skill Points at Each Level: </p><p>d4 hit die (Sedentary): 8 + Int modifier. The Tradesman can choose any twelve skills to be class skills.</p><p>d6 hit die (Active): 6 + Int modifier. The Tradesman can choose any ten skills to be class skills.</p><p>d8 hit die (Labouring): 4 + Int modifier. The Tradesman can choose any eight skills to be class skills.</p><p></p><p>Saving Throws & Base Attack Bonus</p><p>The Tradesman can choose any one Save to be his good save, based on his profession - eg Fortitude for a miner, Reflex for a thief, Will for a priest. In this case they use the good (3/4) Base Attack Bonus.</p><p></p><p>The Tradesman may alternatively opt to have two good saves, in which case they use the poor Base Attack Bonus (1/2).</p><p></p><p></p><p>Table: The Tradesman</p><p></p><p>(mucked-up-by c/p table):</p><p></p><p></p><p>NPC Level Base Attack</p><p>Bonus Good/Poor Poor</p><p>Save Poor</p><p>Save Good</p><p>Save</p><p>1st +0/+0 +0 +0 +2</p><p>2nd +1/+1 +0 +0 +3</p><p>3rd +2/+1 +1 +1 +3</p><p>4th +3/+2 +1 +1 +4</p><p>5th +3/+2 +1 +1 +4</p><p>6th +4/+3 +2 +2 +5</p><p>7th +5/+3 +2 +2 +5</p><p>8th +6/+4 +2 +2 +6</p><p>9th +6/+4 +3 +3 +6</p><p>10th +7/+5 +3 +3 +7</p><p>11th +8/+5 +3 +3 +7</p><p>12th +9/+6 +4 +4 +8</p><p>13th +9/+6 +4 +4 +8</p><p>14th +10/+7 +4 +4 +9</p><p>15th +11/+7 +5 +5 +9</p><p>16th +12/+8 +5 +5 +10</p><p>17th +12/+8 +5 +5 +10</p><p>18th +13/+9 +6 +6 +11</p><p>19th +14/+9 +6 +6 +11</p><p>20th +15/+10 +6 +6 +12</p><p></p><p>Class Features</p><p>The following is a class feature of the Tradesman NPC class.</p><p>Weapon and Armor Proficiency: The Tradesman is proficient in the use of all simple weapons and with light armor but not shields.</p></blockquote><p></p>
[QUOTE="S'mon, post: 1328002, member: 463"] I've never been happy with 3e's ultra-crappy Commoner class. I've decided to replace it with a Tradesman class that also subsumes the Expert class. It's based on the 1e DMG's division of 0-level NPCs into sedentary, active & labouring, with inspiration from Masque of the Red Death's Tradesman class and d20 Call of Cthulu's Offensive/Defensive character split. TRADESMAN & EXPERT The Tradesman class replaces the Commoner for most purposes. The Expert is a subset of Tradesman. TRADESMAN Hit Die: d4 (sedentary), d6 (active), or d8 (labouring). Skill Points at 1st Level: x4 standard per-level. Skill Points at Each Level: d4 hit die (Sedentary): 8 + Int modifier. The Tradesman can choose any twelve skills to be class skills. d6 hit die (Active): 6 + Int modifier. The Tradesman can choose any ten skills to be class skills. d8 hit die (Labouring): 4 + Int modifier. The Tradesman can choose any eight skills to be class skills. Saving Throws & Base Attack Bonus The Tradesman can choose any one Save to be his good save, based on his profession - eg Fortitude for a miner, Reflex for a thief, Will for a priest. In this case they use the good (3/4) Base Attack Bonus. The Tradesman may alternatively opt to have two good saves, in which case they use the poor Base Attack Bonus (1/2). Table: The Tradesman (mucked-up-by c/p table): NPC Level Base Attack Bonus Good/Poor Poor Save Poor Save Good Save 1st +0/+0 +0 +0 +2 2nd +1/+1 +0 +0 +3 3rd +2/+1 +1 +1 +3 4th +3/+2 +1 +1 +4 5th +3/+2 +1 +1 +4 6th +4/+3 +2 +2 +5 7th +5/+3 +2 +2 +5 8th +6/+4 +2 +2 +6 9th +6/+4 +3 +3 +6 10th +7/+5 +3 +3 +7 11th +8/+5 +3 +3 +7 12th +9/+6 +4 +4 +8 13th +9/+6 +4 +4 +8 14th +10/+7 +4 +4 +9 15th +11/+7 +5 +5 +9 16th +12/+8 +5 +5 +10 17th +12/+8 +5 +5 +10 18th +13/+9 +6 +6 +11 19th +14/+9 +6 +6 +11 20th +15/+10 +6 +6 +12 Class Features The following is a class feature of the Tradesman NPC class. Weapon and Armor Proficiency: The Tradesman is proficient in the use of all simple weapons and with light armor but not shields. [/QUOTE]
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