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New Official PC Race? Grung Rogue ToA Surrogate
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<blockquote data-quote="Hawk Diesel" data-source="post: 7219787" data-attributes="member: 59848"><p>I think this is pretty cool. The only thing I would change is as follows:</p><p></p><p><strong>POISONOUS SKIN</strong> </p><p>Any creature that grapples you or otherwise comes into direct contact with your skin must succeed on a Constitution saving throw (DC 8 + Proficiency Bonus + Constitution Bonus) for each round they remain in direct contact with your skin. Failing the saving throw causes the creature to suffer from the poisoned condition for the duration they remain in contact with you. A poisoned creature no longer in direct contact with you can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</p><p> </p><p>You can also apply this poison to any piercing weapon as an action. Doing so coats the weapon with a poison that lasts for 1 minute. For the duration while the weapon is coated, the target of each successful attack must succeed on a Constitution saving throw (DC 8 + Proficiency Bonus + Constitution Bonus) or take 2d4 poison damage in addition to the weapon's normal damage.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7219787, member: 59848"] I think this is pretty cool. The only thing I would change is as follows: [B]POISONOUS SKIN[/B] Any creature that grapples you or otherwise comes into direct contact with your skin must succeed on a Constitution saving throw (DC 8 + Proficiency Bonus + Constitution Bonus) for each round they remain in direct contact with your skin. Failing the saving throw causes the creature to suffer from the poisoned condition for the duration they remain in contact with you. A poisoned creature no longer in direct contact with you can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. You can also apply this poison to any piercing weapon as an action. Doing so coats the weapon with a poison that lasts for 1 minute. For the duration while the weapon is coated, the target of each successful attack must succeed on a Constitution saving throw (DC 8 + Proficiency Bonus + Constitution Bonus) or take 2d4 poison damage in addition to the weapon's normal damage. [/QUOTE]
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