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New OGL - what would be acceptable? (+)
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<blockquote data-quote="Ruin Explorer" data-source="post: 8882623" data-attributes="member: 18"><p>If the royalties were less wildly excessive (25% of <strong>revenue</strong> is enough to destroy the profitability of almost any company across a whole swathe of industries, not just RPGs) it would make sense.</p><p></p><p>Paizo/Pathfinder is a bit of a red herring here because you're focusing on them, but ironically they're the sort of company less likely to be impacted badly by royalties, because they have enough oomph to actually negotiate with WotC on this (which is what is happening), and potentially get a much better deal. It'll be smaller companies who manage to do one big Kickstarter or have a real hit product who get totally nailed by this, not Paizo.</p><p></p><p>The wildly excessive values for the royalties (again 25% <strong>revenue</strong> is NUTS - 25% <strong>profit</strong> you could argue, sure, but that's more like 3-7% revenue on a good day when it comes to RPGs) are I suspect largely to ensure WotC could force all the bigger 3PPs to the negotiating table.</p><p></p><p>I'd be slightly unsurprised if WotC's comeback on Monday is just changing the values downwards in line with whatever they've negotiated with Paizo etc., but still aiming to deauthorize the OGL 1.0a (which is the biggest problem).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8882623, member: 18"] If the royalties were less wildly excessive (25% of [B]revenue[/B] is enough to destroy the profitability of almost any company across a whole swathe of industries, not just RPGs) it would make sense. Paizo/Pathfinder is a bit of a red herring here because you're focusing on them, but ironically they're the sort of company less likely to be impacted badly by royalties, because they have enough oomph to actually negotiate with WotC on this (which is what is happening), and potentially get a much better deal. It'll be smaller companies who manage to do one big Kickstarter or have a real hit product who get totally nailed by this, not Paizo. The wildly excessive values for the royalties (again 25% [B]revenue[/B] is NUTS - 25% [B]profit[/B] you could argue, sure, but that's more like 3-7% revenue on a good day when it comes to RPGs) are I suspect largely to ensure WotC could force all the bigger 3PPs to the negotiating table. I'd be slightly unsurprised if WotC's comeback on Monday is just changing the values downwards in line with whatever they've negotiated with Paizo etc., but still aiming to deauthorize the OGL 1.0a (which is the biggest problem). [/QUOTE]
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