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New OGL - what would be acceptable? (+)
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<blockquote data-quote="Ruin Explorer" data-source="post: 8882835" data-attributes="member: 18"><p>The scaling is a huge issue, though, because that's what can invert you from profit to loss or just totally destroy profitability and make the whole thing opportunity cost loss. It's vastly harder to factor in to pricing/Kickstarter ask, and even if you could have kick in like a tax (which KS doesn't allow and I don't think other platforms do either) at $750k, it would be truly amazing at causing campaigns to slam to an abrupt halt at $750k.</p><p></p><p>But this is why I'm saying 5% on all would have worked out much better and been much more accepted.</p><p></p><p>The trouble is 5% on all doesn't let you force Paizo, CR, etc. into some kind of separate, secret licensing agreement, and it's which I believe is the major goal with these crazy revenue demands.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8882835, member: 18"] The scaling is a huge issue, though, because that's what can invert you from profit to loss or just totally destroy profitability and make the whole thing opportunity cost loss. It's vastly harder to factor in to pricing/Kickstarter ask, and even if you could have kick in like a tax (which KS doesn't allow and I don't think other platforms do either) at $750k, it would be truly amazing at causing campaigns to slam to an abrupt halt at $750k. But this is why I'm saying 5% on all would have worked out much better and been much more accepted. The trouble is 5% on all doesn't let you force Paizo, CR, etc. into some kind of separate, secret licensing agreement, and it's which I believe is the major goal with these crazy revenue demands. [/QUOTE]
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