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NEW & OLD Playtest Campaign: Dirty Deeds in Space
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<blockquote data-quote="RisTigger" data-source="post: 6507276" data-attributes="member: 6777327"><p><strong>Episode 5: Broken Runes</strong></p><p></p><p>Our session started out by picking up where we left off. Don Krogeth said that Elieth and the crew were now part of the intergalactic mob group called the Star Families. Elieth, really not wanting to be a part of that, has to convince Don Krogeth that this is a bad idea. It’s difficult because Don Krogeth is nuts. The Don wants a stronger foothold in the Muscae system. Elieth agrees to help if he doesn’t have to join the Star Families, much to Don Krogeth’s dismay. He wanted them to rule the galaxy together!</p><p></p><p>With that out of the way, the crew decides to stop at the closest space station. Ayan says that’s going to be hard because you need express permission to enter any of the other stations in the Muscae system. Still, the ship needs repairs and they need a rest.</p><p></p><p>They arrive at the new station and after giving the dock master their information, they’re told to travel to the next station near Diana VII, home of the Venetians. This is very suspicious since the venetian governments only allow very important people to these stations, but Elieth knows they can’t afford to turn away landing at the dock.</p><p></p><p>They arrive at the station and are allowed to dock. The crew gets off to inspect the damage but there’s an entire squad of Battle Psychics waiting for them. They’re asked to follow them and for once the crew just follows without much trouble. The battle psychs even offer to repair the ship. They’re led through the station which is filled with only venetians. They arrive at a huge metal door that only opens wide enough to allow one person at a time.</p><p></p><p>They enter the huge room and find,</p><p></p><p><strong>QUEEN</strong></p><p><strong>“Psychic Overlord of the Venetians.”</strong></p><p><strong>The mysterious and very tall queen that rules over the Muscae system. She is also the high priestess of the cult of the Space Butterfly.</strong></p><p></p><p>She says that this is the first time she has seen a ghost. She also communicates exclusively through telepathy. The crew is listed among the people that died on the Orion Station and yet they’re alive. Elieth explains how they survived and that it was pirates. QUEEN is at first unconvinced but she senses that he is telling the truth and allows them to leave.</p><p></p><p>After the ship is repaired, and the bomb is removed, the crew decides that it’s about time they deliver the relic and leave Verner behind forever. Once the relic is delivered, they plan to jump onto the Warp Gate back to the Orci system and figure things out from there.</p><p></p><p>Elieth calls his old friend to help with the negotiations.</p><p></p><p><strong>Wilfred Bardicson V</strong></p><p><strong>“Cunning Little Prick”</strong></p><p><strong>A smallfolk con artist and old friend of Elieth. He's a shady character and member of the Star Families.</strong></p><p></p><p>Before Elieth’s friend arrives, he decides to inspect the cargo they got from the pirates. He accidentally awakens the most adorable little android ever…</p><p></p><p><strong>Wonderboom Mozart</strong></p><p><strong>“Small, Computer-Wiz, ADORABLE LITTLE MONSTER!”</strong></p><p><strong>Master hacker, gunner, and engineer. Mozart does it all but his social skills leave a lot to be desired. His past is a complete mystery. Who is this android?</strong></p><p></p><p>Mozart is very confused and starts calling Elieth “Master”. It’s creepily adorable. Turns out, Mozart is a really good engineer. It’s almost like they needed a new engineer or something? Go figure.</p><p></p><p>Wilfred arrives and immediately becomes a big presence on the ship. He’s very full of himself and his alliances are kind of blurry.</p><p></p><p>The crew arrives on the rocky planet for the drop. There’s a few of Verner’s thugs waiting with a briefcase full of credit sticks. Elieth, Wilfred and Ayan goes to negotiate while Sa’La holds the relic. Vera is sitting on top of the ship with a sniper rifle. They’re preparing to make the drop when things go south.</p><p></p><p>The thugs pull guns and say Verner ordered them to kill the crew. A fight obviously breaks out when Elieth is shot by a sniper. The rest of the group making the drop is shot by the three thugs. Combat starts with everyone running for cover. Elieth is already almost dead…again. Wilfred and Vera keep most of the thugs at bay but Ayan actually distracts them by using her psychic powers. She creates an illusion of Elieth and her.</p><p></p><p>One of the thugs tries to shoot the illusion, obviously missing, and is wounded by Vera because he’s caught out in the open. That particular thug is actually taken out by Ayan with a well-placed psi-blast.</p><p></p><p>The other thugs are hard to drop. Wilfred tries really hard to shoot them but because they’re hiding in cover it’s really hard to hit them. Even Vera has trouble but she does manage to hit one in the arm. It gets so bad that Wilfred gets shot and drops unconscious.</p><p></p><p>Sa’La was very useful in this combat with her healing magic and weird little rabbit familiar.</p><p></p><p><strong>Chang'yay</strong></p><p><strong>“YAY!”</strong></p><p><strong>Bunny out of Hell.</strong></p><p></p><p>The bunny manages to pull Wilfred out of the combat to safety. Sa’La then delivers the killing blow to another thug using a spell of sonic swords that shoots him across the planet…</p><p></p><p>Elieth, still battered and bleeding, runs for the briefcase but uses cover to keep from getting shot. The thug is near and offers to take the relic and leave them with the money. Elieth says he’s had enough of promises and that he’s taking the money himself.</p><p></p><p>Before Elieth can do that, the thug grabs the cash and runs. This starts a chase and Elieth quickly runs after him. The first leg of the chase is really bad for Elieth who loses a dice right off the bat. However, the chase ends instantly when Vera pops the guy in the head. He drops the case and Elieth picks it up and books it back to the ship. Greed got the better of the captain. He’s shot twice by the sniper, once in the chest and one in the head. He drops and is really close to dying. He’s healed and the bunny drags the still unconscious Elieth back to the ship.</p><p></p><p>Elieth has serious head trauma and it takes him a while to figure out what happened. Once he’s back to consciousness he grabs the case and runs to his room to hide it. He rolled a 6 on the permanent damage and lost 1 LOG.</p><p></p><p>The battle ends when Mozart blows up the enemy’s ship. The sniper surrenders and tosses his gun away. Wilfred and Sa’La go to secure his weapon and keep him pinned. Sa’La smacks him across the face with a crystal hammer while Wilfred takes his sniper rifle. The guy surrenders but Wilfred still shoots him in the back of the head.</p><p></p><p>Back on the ship, Wilfred gets an awful idea. He sits in the captain’s chair like he owns the ship and calls Verner. He tries to convince the guy that Elieth is dead but it doesn’t go over well because Verner sees his ship is destroyed. Verner wants to know what happened but Wilfred just plays dumb and doesn’t give up many details. The call ends when Verner says he’s going to send a ship to investigate.</p><p></p><p>Realizing he screwed up, they decide to take drastic measures.</p><p></p><p>Elieth Runestar is dead…</p><p></p><p>Nah! They re-write his ID card to say that he’s dead. Elieth is now and truly a ghost. They dress up a corpse and plant the ID on him. Before they leave, they check the money they got from the deal but find that all the credit sticks have been wiped. Verner!</p><p></p><p>CREDITS! <a href="https://www.youtube.com/watch?v=V6nbFZtxAL4" target="_blank">https://www.youtube.com/watch?v=V6nbFZtxAL4</a></p><p></p><p></p><p>Well once again Runestar is in a pickle. Yeah this session was really focused on him and his character development but everyone felt they contributed to the combat encounter so that helped. The first part was a lot of stuff that needed to be set up for the future. Things only got going when the combat encounter started. We had a really short chase scene...thanks Vera.</p><p></p><p>One thing that I really regret is making Ayan such a pitiful character. I feel like I shouldn't have done the whole Verner asks Elieth to kill her. That feels really squiggy to me in hindsight. In my head she was supposed to be a more competent character than this and I think she actually got to be what I imagined her to be in this session. Those are just my own thoughts though.</p><p></p><p>Other then that, not much to say about this session. I'm getting better at combat though we're still struggling with ranges while using theater of the mind. Spells don't have range increments so Sa'La's player has to always ask me if the attack is in range.</p><p></p><p>The players are getting more clever...but not clever enough. Their actions are going to have consequences from Verner and QUEEN. Can't reveal much, but their adventures in this system are far from over.</p></blockquote><p></p>
[QUOTE="RisTigger, post: 6507276, member: 6777327"] [B]Episode 5: Broken Runes[/B] Our session started out by picking up where we left off. Don Krogeth said that Elieth and the crew were now part of the intergalactic mob group called the Star Families. Elieth, really not wanting to be a part of that, has to convince Don Krogeth that this is a bad idea. It’s difficult because Don Krogeth is nuts. The Don wants a stronger foothold in the Muscae system. Elieth agrees to help if he doesn’t have to join the Star Families, much to Don Krogeth’s dismay. He wanted them to rule the galaxy together! With that out of the way, the crew decides to stop at the closest space station. Ayan says that’s going to be hard because you need express permission to enter any of the other stations in the Muscae system. Still, the ship needs repairs and they need a rest. They arrive at the new station and after giving the dock master their information, they’re told to travel to the next station near Diana VII, home of the Venetians. This is very suspicious since the venetian governments only allow very important people to these stations, but Elieth knows they can’t afford to turn away landing at the dock. They arrive at the station and are allowed to dock. The crew gets off to inspect the damage but there’s an entire squad of Battle Psychics waiting for them. They’re asked to follow them and for once the crew just follows without much trouble. The battle psychs even offer to repair the ship. They’re led through the station which is filled with only venetians. They arrive at a huge metal door that only opens wide enough to allow one person at a time. They enter the huge room and find, [B]QUEEN “Psychic Overlord of the Venetians.” The mysterious and very tall queen that rules over the Muscae system. She is also the high priestess of the cult of the Space Butterfly.[/B] She says that this is the first time she has seen a ghost. She also communicates exclusively through telepathy. The crew is listed among the people that died on the Orion Station and yet they’re alive. Elieth explains how they survived and that it was pirates. QUEEN is at first unconvinced but she senses that he is telling the truth and allows them to leave. After the ship is repaired, and the bomb is removed, the crew decides that it’s about time they deliver the relic and leave Verner behind forever. Once the relic is delivered, they plan to jump onto the Warp Gate back to the Orci system and figure things out from there. Elieth calls his old friend to help with the negotiations. [B]Wilfred Bardicson V “Cunning Little Prick” A smallfolk con artist and old friend of Elieth. He's a shady character and member of the Star Families.[/B] Before Elieth’s friend arrives, he decides to inspect the cargo they got from the pirates. He accidentally awakens the most adorable little android ever… [B]Wonderboom Mozart “Small, Computer-Wiz, ADORABLE LITTLE MONSTER!” Master hacker, gunner, and engineer. Mozart does it all but his social skills leave a lot to be desired. His past is a complete mystery. Who is this android?[/B] Mozart is very confused and starts calling Elieth “Master”. It’s creepily adorable. Turns out, Mozart is a really good engineer. It’s almost like they needed a new engineer or something? Go figure. Wilfred arrives and immediately becomes a big presence on the ship. He’s very full of himself and his alliances are kind of blurry. The crew arrives on the rocky planet for the drop. There’s a few of Verner’s thugs waiting with a briefcase full of credit sticks. Elieth, Wilfred and Ayan goes to negotiate while Sa’La holds the relic. Vera is sitting on top of the ship with a sniper rifle. They’re preparing to make the drop when things go south. The thugs pull guns and say Verner ordered them to kill the crew. A fight obviously breaks out when Elieth is shot by a sniper. The rest of the group making the drop is shot by the three thugs. Combat starts with everyone running for cover. Elieth is already almost dead…again. Wilfred and Vera keep most of the thugs at bay but Ayan actually distracts them by using her psychic powers. She creates an illusion of Elieth and her. One of the thugs tries to shoot the illusion, obviously missing, and is wounded by Vera because he’s caught out in the open. That particular thug is actually taken out by Ayan with a well-placed psi-blast. The other thugs are hard to drop. Wilfred tries really hard to shoot them but because they’re hiding in cover it’s really hard to hit them. Even Vera has trouble but she does manage to hit one in the arm. It gets so bad that Wilfred gets shot and drops unconscious. Sa’La was very useful in this combat with her healing magic and weird little rabbit familiar. [B]Chang'yay “YAY!” Bunny out of Hell.[/B] The bunny manages to pull Wilfred out of the combat to safety. Sa’La then delivers the killing blow to another thug using a spell of sonic swords that shoots him across the planet… Elieth, still battered and bleeding, runs for the briefcase but uses cover to keep from getting shot. The thug is near and offers to take the relic and leave them with the money. Elieth says he’s had enough of promises and that he’s taking the money himself. Before Elieth can do that, the thug grabs the cash and runs. This starts a chase and Elieth quickly runs after him. The first leg of the chase is really bad for Elieth who loses a dice right off the bat. However, the chase ends instantly when Vera pops the guy in the head. He drops the case and Elieth picks it up and books it back to the ship. Greed got the better of the captain. He’s shot twice by the sniper, once in the chest and one in the head. He drops and is really close to dying. He’s healed and the bunny drags the still unconscious Elieth back to the ship. Elieth has serious head trauma and it takes him a while to figure out what happened. Once he’s back to consciousness he grabs the case and runs to his room to hide it. He rolled a 6 on the permanent damage and lost 1 LOG. The battle ends when Mozart blows up the enemy’s ship. The sniper surrenders and tosses his gun away. Wilfred and Sa’La go to secure his weapon and keep him pinned. Sa’La smacks him across the face with a crystal hammer while Wilfred takes his sniper rifle. The guy surrenders but Wilfred still shoots him in the back of the head. Back on the ship, Wilfred gets an awful idea. He sits in the captain’s chair like he owns the ship and calls Verner. He tries to convince the guy that Elieth is dead but it doesn’t go over well because Verner sees his ship is destroyed. Verner wants to know what happened but Wilfred just plays dumb and doesn’t give up many details. The call ends when Verner says he’s going to send a ship to investigate. Realizing he screwed up, they decide to take drastic measures. Elieth Runestar is dead… Nah! They re-write his ID card to say that he’s dead. Elieth is now and truly a ghost. They dress up a corpse and plant the ID on him. Before they leave, they check the money they got from the deal but find that all the credit sticks have been wiped. Verner! CREDITS! [URL]https://www.youtube.com/watch?v=V6nbFZtxAL4[/URL] Well once again Runestar is in a pickle. Yeah this session was really focused on him and his character development but everyone felt they contributed to the combat encounter so that helped. The first part was a lot of stuff that needed to be set up for the future. Things only got going when the combat encounter started. We had a really short chase scene...thanks Vera. One thing that I really regret is making Ayan such a pitiful character. I feel like I shouldn't have done the whole Verner asks Elieth to kill her. That feels really squiggy to me in hindsight. In my head she was supposed to be a more competent character than this and I think she actually got to be what I imagined her to be in this session. Those are just my own thoughts though. Other then that, not much to say about this session. I'm getting better at combat though we're still struggling with ranges while using theater of the mind. Spells don't have range increments so Sa'La's player has to always ask me if the attack is in range. The players are getting more clever...but not clever enough. Their actions are going to have consequences from Verner and QUEEN. Can't reveal much, but their adventures in this system are far from over. [/QUOTE]
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