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NEW & OLD Playtest Campaign: Dirty Deeds in Space
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<blockquote data-quote="RisTigger" data-source="post: 6595691" data-attributes="member: 6777327"><p><strong>Episode 9: Best Laid Plans</strong></p><p></p><p>We’re back once again, after a long break the crew is back together. So deciding where to start out was a bit of a challenge. Elieth had just died, so do we skip ahead or do we soldier on from where we left off. Fortunately, Mozart made that choice for me. He started running into the jungle screaming and crying. The rest of the group just let him be and continued mourning.</p><p></p><p>While screaming through the jungle, chopping through the underbrush. He finally appears at a paved road with various bodies and skeletons lining the sides. Mozart decides to ignore the proof of how dangerous the jungle was and continue screaming into the storm.</p><p></p><p>From behind him, someone or something jumps on his back. Lucky for Mozart, his armor has spikes. He hears a cry from behind him and turns around to see Napoleon Bonananpart. The gorilla shrieks and tries to punch Mozart, landing a heavy but ineffective blow. Mozart activates his shield and the two fight.</p><p></p><p>The crew hear the commotion and run towards it, making sure to grab Elieth.</p><p></p><p>The gorilla isn’t very effective since Mozart is a giant walking tank. The group arrives and decides to blow the gorilla to pieces. The gorilla is pinned and shot up, but in a last desperate act he rips his own heart out. Creatures in the jungle are all full of magic, and it turns out this gorilla’s heart is covered in magical runes. The magic allows the gorilla to control the weather and he sends a lightning bolt to strike Mozart, with Wilfred getting hit by a residual blast. It doesn’t work…</p><p></p><p>The gorilla is defeated and the group finds themselves almost to the city. They’re preparing to depart when Wilfred gets a call on his communicator. It’s Elieth’s step-sister.</p><p><strong></strong></p><p><strong>Amanda (Runestar) Stark</strong></p><p><strong>The Star Knight is Coming</strong></p><p><strong>A Stalwart knight working to find Elieth and bring down Verner. She is dedicated to her job, but she has a soft spot for her step-brother.</strong></p><p></p><p>So it turns out Amanda has been on the planet, and even was the one that found the Crimson Star. She made sure it didn’t run because she knew it was Elieth’s ship. Since Elieth died, she received a communication saying she now owns the Crimson Star. She's ready to help the group reclaim the ship and avenge Elieth's death.</p><p></p><p>They agree to wait outside the city to meet up. The group explores a little and finds an abandoned cabin on the outskirts of the city. After detecting no one inside, they decide to rest inside. After about 20 minutes, the house begins to shake and Elieth's body begins to glow. Elieth's ghost appears inside the cabin. The cabin was built on top of a layline of magic, allowing this miracle to happen. This is a touching reunion between the characters and Elieth is given a chance to say goodbye. As Elieth fades from the material plane, he sees the spirit of Fire attached to Vera.</p><p></p><p>Amanda arrives and the group gets planning. And BOY do they plan. Sa'La tries to use a scrying spell to find Verner but someone has an anti-magic barrier around the city, stopping that plan.</p><p></p><p>Wilfred goes into the city to try and work his way into the criminal underworld. He manages to get an audience with the cities only criminal leader, a man named Quarrels.</p><p></p><p>Meanwhile, Amanda reports that the crew has been killed to try and deter Verner. Unfortunately, someone has been keeping an eye on her and a man from Vern Co. named Honeth interrogates her.</p><p></p><p><strong>Honeth</strong></p><p><strong>Mysterious Vern Co. Executive</strong></p><p><strong>Who the hell is this guy?</strong></p><p></p><p>Amanda is furious that a draconian, who wasn't even an officer of the star marines, was allowed to interrogate her. She chews out her commanding officer who informs her, in private, that Vern Co. was the one that provided the funding for the base on the Draconian homeworld, since the Star Marines weren't interested.</p><p></p><p>Wilfred finally is close to meeting Quarrels, but as he's waiting, Lady Luck? shows up. She asks if he has the coin. He does and flips it, failing the coin toss. She berates him and says he's on a bad road. He will find where Verner is if he meets with Quarrels, but that will only lead to a terrible future. </p><p></p><p>She holds up the coin and says, if he chooses heads, his crew can leave this god forsaken planet and lead a life somewhere else in relative happiness. If he chooses tails, he will lead them down the road to Verner, and to ruin. People will die if he follows this path. She flips the coin and tells Wilfred to call it. He thinks for a long moment, before finally saying tails. The coin lands on tails.</p><p></p><p>Wilfred enters the mob bosses lair and is confronted with a short golden draconian.</p><p><strong></strong></p><p><strong>Quarrels</strong></p><p><strong>He can get you Anything</strong></p><p><strong>The only criminal leader on the draconian homeworld and a powerful information broker.</strong></p><p></p><p>Wilfred asks for information on Verner which Quarrels can provide, but for a steep price. Wilfred struggles to come up with a plan to repay the guy...but is suddenly struck by inspiration. He's going to trade the psychic relic they still have. Quarrels considers this, before finally agreeing to the terms.</p><p></p><p>An hour later, Wilfred learns that Verner is holed up in Vern Co. headquarters, the largest building in the city. A storm is coming on the horizon.</p><p></p><p>CREDITS!!!</p><p></p><p>[video=youtube;X-Emp7SqUqs]https://www.youtube.com/watch?v=X-Emp7SqUqs[/video]</p><p></p><p></p><p>So yeah, we're back to the game. I think we're going to be wrapping up this campaign soon. We're coming to a natural ending point.</p><p></p><p>Also, we're still struggling with crazy defense and soak. I think there needs to be a bit more penalties for higher soak. If you're a melee fighter, it makes sense to have more soak because you're going to be getting hit more so it's better to mitigate damage rather than taking a risk on possibly avoiding it. While ranged fighters aren't hit as much and they usually have less health. I think there needs to be a balance between the two to make one more viable over the other, because right now you can have both high defense and soak.</p></blockquote><p></p>
[QUOTE="RisTigger, post: 6595691, member: 6777327"] [B]Episode 9: Best Laid Plans[/B] We’re back once again, after a long break the crew is back together. So deciding where to start out was a bit of a challenge. Elieth had just died, so do we skip ahead or do we soldier on from where we left off. Fortunately, Mozart made that choice for me. He started running into the jungle screaming and crying. The rest of the group just let him be and continued mourning. While screaming through the jungle, chopping through the underbrush. He finally appears at a paved road with various bodies and skeletons lining the sides. Mozart decides to ignore the proof of how dangerous the jungle was and continue screaming into the storm. From behind him, someone or something jumps on his back. Lucky for Mozart, his armor has spikes. He hears a cry from behind him and turns around to see Napoleon Bonananpart. The gorilla shrieks and tries to punch Mozart, landing a heavy but ineffective blow. Mozart activates his shield and the two fight. The crew hear the commotion and run towards it, making sure to grab Elieth. The gorilla isn’t very effective since Mozart is a giant walking tank. The group arrives and decides to blow the gorilla to pieces. The gorilla is pinned and shot up, but in a last desperate act he rips his own heart out. Creatures in the jungle are all full of magic, and it turns out this gorilla’s heart is covered in magical runes. The magic allows the gorilla to control the weather and he sends a lightning bolt to strike Mozart, with Wilfred getting hit by a residual blast. It doesn’t work… The gorilla is defeated and the group finds themselves almost to the city. They’re preparing to depart when Wilfred gets a call on his communicator. It’s Elieth’s step-sister. [B] Amanda (Runestar) Stark The Star Knight is Coming A Stalwart knight working to find Elieth and bring down Verner. She is dedicated to her job, but she has a soft spot for her step-brother.[/B] So it turns out Amanda has been on the planet, and even was the one that found the Crimson Star. She made sure it didn’t run because she knew it was Elieth’s ship. Since Elieth died, she received a communication saying she now owns the Crimson Star. She's ready to help the group reclaim the ship and avenge Elieth's death. They agree to wait outside the city to meet up. The group explores a little and finds an abandoned cabin on the outskirts of the city. After detecting no one inside, they decide to rest inside. After about 20 minutes, the house begins to shake and Elieth's body begins to glow. Elieth's ghost appears inside the cabin. The cabin was built on top of a layline of magic, allowing this miracle to happen. This is a touching reunion between the characters and Elieth is given a chance to say goodbye. As Elieth fades from the material plane, he sees the spirit of Fire attached to Vera. Amanda arrives and the group gets planning. And BOY do they plan. Sa'La tries to use a scrying spell to find Verner but someone has an anti-magic barrier around the city, stopping that plan. Wilfred goes into the city to try and work his way into the criminal underworld. He manages to get an audience with the cities only criminal leader, a man named Quarrels. Meanwhile, Amanda reports that the crew has been killed to try and deter Verner. Unfortunately, someone has been keeping an eye on her and a man from Vern Co. named Honeth interrogates her. [B]Honeth Mysterious Vern Co. Executive Who the hell is this guy?[/B] Amanda is furious that a draconian, who wasn't even an officer of the star marines, was allowed to interrogate her. She chews out her commanding officer who informs her, in private, that Vern Co. was the one that provided the funding for the base on the Draconian homeworld, since the Star Marines weren't interested. Wilfred finally is close to meeting Quarrels, but as he's waiting, Lady Luck? shows up. She asks if he has the coin. He does and flips it, failing the coin toss. She berates him and says he's on a bad road. He will find where Verner is if he meets with Quarrels, but that will only lead to a terrible future. She holds up the coin and says, if he chooses heads, his crew can leave this god forsaken planet and lead a life somewhere else in relative happiness. If he chooses tails, he will lead them down the road to Verner, and to ruin. People will die if he follows this path. She flips the coin and tells Wilfred to call it. He thinks for a long moment, before finally saying tails. The coin lands on tails. Wilfred enters the mob bosses lair and is confronted with a short golden draconian. [B] Quarrels He can get you Anything The only criminal leader on the draconian homeworld and a powerful information broker.[/B] Wilfred asks for information on Verner which Quarrels can provide, but for a steep price. Wilfred struggles to come up with a plan to repay the guy...but is suddenly struck by inspiration. He's going to trade the psychic relic they still have. Quarrels considers this, before finally agreeing to the terms. An hour later, Wilfred learns that Verner is holed up in Vern Co. headquarters, the largest building in the city. A storm is coming on the horizon. CREDITS!!! [video=youtube;X-Emp7SqUqs]https://www.youtube.com/watch?v=X-Emp7SqUqs[/video] So yeah, we're back to the game. I think we're going to be wrapping up this campaign soon. We're coming to a natural ending point. Also, we're still struggling with crazy defense and soak. I think there needs to be a bit more penalties for higher soak. If you're a melee fighter, it makes sense to have more soak because you're going to be getting hit more so it's better to mitigate damage rather than taking a risk on possibly avoiding it. While ranged fighters aren't hit as much and they usually have less health. I think there needs to be a balance between the two to make one more viable over the other, because right now you can have both high defense and soak. [/QUOTE]
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