Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
EN Publishing
NEW & OLD Playtest Campaign: Dirty Deeds in Space
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RisTigger" data-source="post: 6607392" data-attributes="member: 6777327"><p><strong>Episode 10: Solid Vera</strong></p><p></p><p></p><p>So this session started off with everyone knowing exactly what they wanted to do. The group has a plan to continue their infiltration of Vern Co. Vera is going to stealth inside the building using an invisibility spell prepared by Sa'La. She will be both invisible and can't be heard by people. It's the perfect plan. Before she leaves, Wilfred also gives her a laser knife.</p><p></p><p>The first step is actually getting inside. She decides to use an entrance where most of the engineers are going into. Inside is a smaller hanger filled with basic transports being fixed up by the engineers. She then finds the fire escape plan. There’s a large staircase leading all through the building in case of an emergency. Though she can just take the stairs, she notices a camera watching the door. The elevator is the best option.</p><p></p><p>She has to wait for someone to come down, but someone eventually does use the elevator. The problem, once she’s inside she’s confronted with another problem. There’s a camera in the elevator. She can’t push the button without being seen. Luckily, the person comes back into the elevator and she can use his body to push a button without being seen.</p><p></p><p>The elevator goes to the top floor where there should be the secret hanger. She reaches the top but finds only a hallway filled with offices. Finding nothing interesting, she decides to go to the fire stairs. She exits to the stairs and finds a heavy metal door with a huge lock on it. It’s odd because it’s a metal lock instead of a mechanical one. Vera wants to blast it off but that would create too much attention. Using Wilfred’s knife, she cuts the lock off and enters.</p><p></p><p>She goes up another staircase to a large hanger bay. There are only a few engineers running around. She decides to go higher. She comes up to a door leading to a very nice waiting room. There’s only a large red draconian standing inside the room. The end of the stairs leads to what appears to be a long hallway.</p><p></p><p>Vera decides to stealth into the hangar bay. She explores the large hanger full of the most expensive ships she has ever seen. Down at the very end she finds an old friend. The Crimson Star. It’s a little different, with all new engines and a paint job. Vera sneaks into the ship and manages to locate the psychic relic.</p><p></p><p>She prepares to exit the ship when she sees a large red draconian waiting for her at the entrance. The dragon smirks and says she knows one of them is in there. They may be invisible but she knows someone is there and she knows they’re from THAT crew.</p><p></p><p>Vera manages to get away by tossing her sword into the ship, tricking the dragon into thinking she ran to hide in the ship. While the dragon is distracted Vera makes a run for it. There’s a problem though. Once she gets to the door she notices someone in the reflection in the glass. Herself. The spell has been broken!</p><p></p><p>As quick as she can, she runs down the stairs and through the door. Except someone has caught on and is following her. Without warning, the dragon jumps down the flight of stairs to the bottom, crashing right in front of Vera. Without much choice, Vera jumps off of the dragon, against a wall, and backflips over her pursuer.</p><p></p><p>Vera decides to just run down the fire escape to the bottom. As she’s running she feels a brush of familiar energy behind her. She manages to escape, and the wall behind her suddenly explodes. Vera just runs as fast as she can! With some quick thinking, Vera tests her luck and jumps down a few flights of stairs, putting a lot of distance between her and the dragon.</p><p></p><p>Vera is celebrating, but suddenly most of the stairs are blown away by the dragon. Things are looking very dire for Vera, so she decides to just climb down from floor to floor. The dragon is much quicker however. Vera, left with little options, jumps out the window onto a window washers ledge. However, she slips and is hanging by the skin of her teeth. She’s struggling to save herself when the dragon suddenly jumps down onto the ledge and causes it to start crashing towards the ground.</p><p></p><p>The dragon says she can save them if Vera gives up the relic. Vera declines, saying how she can trust the dragon. The dragon lifts Vera onto the ledge and says to give up the relic or she dies.</p><p></p><p>Sa’La tries to save Vera but the dragon blasts Sa’La out of the air. Vera gives up and gives her the relic.</p><p></p><p>The ledge crashes to the ground but Vera and the dragon are safe thanks to a psychic barrier.</p><p></p><p>Amanda rushes to the scene, having already called in the Star Marines to arrest the dragon. She asks the dragon who she is. She says her name is</p><p></p><p><strong>Geist</strong></p><p><strong>Psychic Draconian</strong></p><p><strong>She’s a mysterious member of Vern Co. and a psychic master.</strong></p><p></p><p>The Star Marines show up by the quickly arrest Vera and Amanda is also taken into custody. Sa’La tries to help, but the wizard that has been blocking her magic this entire time shows up.</p><p></p><p><strong>???</strong></p><p><strong>Master Magician</strong></p><p><strong>A strange blue draconian and a master of magic.</strong></p><p></p><p>Sa’La flies off to avoid being captured and Wilfred runs into the crowd but is quickly spotted by the Star Marines. He takes off and is pursued by the soldiers. Through some cleaver tricks he manages to avoid them but meets up with Lady Luck. Somehow she can freeze time and uses that ability to talk to Wilfred, saying that the end of the game draws near.</p><p></p><p>Meanwhile, Mozart goes to a place with a computer and tries to hack into Vern Co. For this we decided to go old school 90’s hacking where everything is represented by a colorful icon. The hacking adventure is short lived however. While disguised as a Trojan horse…while also being a Trojan horse virus, Mozart gets greedy and tries to steal all the money from Vern Co. There’s some heavy security though and Mozart is quickly killed by some Dollards (Dollar Guards). In the real world Mozart’s circuits fry and he dies…but will rise once again because he is a god! Apparently…</p><p></p><p>The session ends with the new character, DJ, running through the city when everyone around him suddenly freezes. Lady Luck appears and says that it is time.</p><p></p><p>CREDITS!!!</p><p></p><p>[video=youtube;xg9_Lx2AWaE]https://www.youtube.com/watch?v=xg9_Lx2AWaE[/video]</p><p></p><p></p><p>So yeah, that was the session though I unfortunately screwed over Sa’La through a lot of lucky rolls. I mean really lucky rolls. Otherwise it was a good session and we’re rapidly approaching the end. Look forward to it.</p></blockquote><p></p>
[QUOTE="RisTigger, post: 6607392, member: 6777327"] [B]Episode 10: Solid Vera[/B] So this session started off with everyone knowing exactly what they wanted to do. The group has a plan to continue their infiltration of Vern Co. Vera is going to stealth inside the building using an invisibility spell prepared by Sa'La. She will be both invisible and can't be heard by people. It's the perfect plan. Before she leaves, Wilfred also gives her a laser knife. The first step is actually getting inside. She decides to use an entrance where most of the engineers are going into. Inside is a smaller hanger filled with basic transports being fixed up by the engineers. She then finds the fire escape plan. There’s a large staircase leading all through the building in case of an emergency. Though she can just take the stairs, she notices a camera watching the door. The elevator is the best option. She has to wait for someone to come down, but someone eventually does use the elevator. The problem, once she’s inside she’s confronted with another problem. There’s a camera in the elevator. She can’t push the button without being seen. Luckily, the person comes back into the elevator and she can use his body to push a button without being seen. The elevator goes to the top floor where there should be the secret hanger. She reaches the top but finds only a hallway filled with offices. Finding nothing interesting, she decides to go to the fire stairs. She exits to the stairs and finds a heavy metal door with a huge lock on it. It’s odd because it’s a metal lock instead of a mechanical one. Vera wants to blast it off but that would create too much attention. Using Wilfred’s knife, she cuts the lock off and enters. She goes up another staircase to a large hanger bay. There are only a few engineers running around. She decides to go higher. She comes up to a door leading to a very nice waiting room. There’s only a large red draconian standing inside the room. The end of the stairs leads to what appears to be a long hallway. Vera decides to stealth into the hangar bay. She explores the large hanger full of the most expensive ships she has ever seen. Down at the very end she finds an old friend. The Crimson Star. It’s a little different, with all new engines and a paint job. Vera sneaks into the ship and manages to locate the psychic relic. She prepares to exit the ship when she sees a large red draconian waiting for her at the entrance. The dragon smirks and says she knows one of them is in there. They may be invisible but she knows someone is there and she knows they’re from THAT crew. Vera manages to get away by tossing her sword into the ship, tricking the dragon into thinking she ran to hide in the ship. While the dragon is distracted Vera makes a run for it. There’s a problem though. Once she gets to the door she notices someone in the reflection in the glass. Herself. The spell has been broken! As quick as she can, she runs down the stairs and through the door. Except someone has caught on and is following her. Without warning, the dragon jumps down the flight of stairs to the bottom, crashing right in front of Vera. Without much choice, Vera jumps off of the dragon, against a wall, and backflips over her pursuer. Vera decides to just run down the fire escape to the bottom. As she’s running she feels a brush of familiar energy behind her. She manages to escape, and the wall behind her suddenly explodes. Vera just runs as fast as she can! With some quick thinking, Vera tests her luck and jumps down a few flights of stairs, putting a lot of distance between her and the dragon. Vera is celebrating, but suddenly most of the stairs are blown away by the dragon. Things are looking very dire for Vera, so she decides to just climb down from floor to floor. The dragon is much quicker however. Vera, left with little options, jumps out the window onto a window washers ledge. However, she slips and is hanging by the skin of her teeth. She’s struggling to save herself when the dragon suddenly jumps down onto the ledge and causes it to start crashing towards the ground. The dragon says she can save them if Vera gives up the relic. Vera declines, saying how she can trust the dragon. The dragon lifts Vera onto the ledge and says to give up the relic or she dies. Sa’La tries to save Vera but the dragon blasts Sa’La out of the air. Vera gives up and gives her the relic. The ledge crashes to the ground but Vera and the dragon are safe thanks to a psychic barrier. Amanda rushes to the scene, having already called in the Star Marines to arrest the dragon. She asks the dragon who she is. She says her name is [B]Geist Psychic Draconian She’s a mysterious member of Vern Co. and a psychic master.[/B] The Star Marines show up by the quickly arrest Vera and Amanda is also taken into custody. Sa’La tries to help, but the wizard that has been blocking her magic this entire time shows up. [B]??? Master Magician A strange blue draconian and a master of magic.[/B] Sa’La flies off to avoid being captured and Wilfred runs into the crowd but is quickly spotted by the Star Marines. He takes off and is pursued by the soldiers. Through some cleaver tricks he manages to avoid them but meets up with Lady Luck. Somehow she can freeze time and uses that ability to talk to Wilfred, saying that the end of the game draws near. Meanwhile, Mozart goes to a place with a computer and tries to hack into Vern Co. For this we decided to go old school 90’s hacking where everything is represented by a colorful icon. The hacking adventure is short lived however. While disguised as a Trojan horse…while also being a Trojan horse virus, Mozart gets greedy and tries to steal all the money from Vern Co. There’s some heavy security though and Mozart is quickly killed by some Dollards (Dollar Guards). In the real world Mozart’s circuits fry and he dies…but will rise once again because he is a god! Apparently… The session ends with the new character, DJ, running through the city when everyone around him suddenly freezes. Lady Luck appears and says that it is time. CREDITS!!! [video=youtube;xg9_Lx2AWaE]https://www.youtube.com/watch?v=xg9_Lx2AWaE[/video] So yeah, that was the session though I unfortunately screwed over Sa’La through a lot of lucky rolls. I mean really lucky rolls. Otherwise it was a good session and we’re rapidly approaching the end. Look forward to it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
NEW & OLD Playtest Campaign: Dirty Deeds in Space
Top