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New One D&D Playtest Includes 5 Classes & New Weapon Mastery System
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<blockquote data-quote="Veltharis ap Rylix" data-source="post: 9002873" data-attributes="member: 66357"><p>Jotting down notes as I watch...</p><p></p><p>Warlock</p><ul> <li data-xf-list-type="ul">Pact boon moved to 1st level</li> <li data-xf-list-type="ul">Patron choice at 3rd level</li> <li data-xf-list-type="ul">Pact Magic replaced with Spellcasting, up to 5th level akin to Paladin / Ranger</li> <li data-xf-list-type="ul">Still have Eldritch Invocations, including Mystic Arcanum available earlier to augment spellcasting options</li> <li data-xf-list-type="ul">Lots of Invocation reworks - can cast through Gaze of Two Minds</li> <li data-xf-list-type="ul">Gain a Contact Patron ability</li> <li data-xf-list-type="ul">All warlocks get Hex and Eldritch Blast for free</li> <li data-xf-list-type="ul">Subclass in Playtest is Fiend patron</li> <li data-xf-list-type="ul">Dark One's Blessing triggers when creature dies within 5 feet regardless of who deals killing blow</li> <li data-xf-list-type="ul">Expanded spell list replaced with Patron spells that are always prepared rather than simply added to spell list, and can cast one spell per day without expending spell slot</li> <li data-xf-list-type="ul">New Warlock exclusive spells</li> <li data-xf-list-type="ul">All Warlocks get training with Medium Armor</li> </ul><p>Sorcerer</p><ul> <li data-xf-list-type="ul">Subclass moved to 3rd level</li> <li data-xf-list-type="ul">New feature at 1st level, Innate Sorcery, gives two Sorcerer exclusive cantrips - Sorcerous Burst (choice of damage type with exploding die mechanic - d6 damage, add extra dies when you roll a 6) and Chaos Bolt</li> <li data-xf-list-type="ul">Metamagic moved to second level, more options (start with 3 rather than 2, can change one out with long rest)</li> <li data-xf-list-type="ul">New features/Sorcerer exclusive spells(?): Sorcerous Vitality, Arcane Eruption, Sorcery Incarnate, Arcane Apotheosis at 18th level - just names, no description as of yet</li> <li data-xf-list-type="ul">Sorcery Incarnate - get random number of Sorcery Points back upon use, also functions like a "Sorcerer's version of Rage" while active - can use multiple Metamagic options on one spell, advantage on spell attack rolls</li> <li data-xf-list-type="ul">Subclass is Draconic Sorcerer</li> <li data-xf-list-type="ul">No longer have to spend Sorcery Point to gain resistance to associated damage type</li> <li data-xf-list-type="ul">Can now communicate with any Dragon type creature</li> <li data-xf-list-type="ul">Gain Draconic Exhalation - optional modification for Sorcerous Burst turning it into a breath weapon hitting multiple targets</li> <li data-xf-list-type="ul">Losing Draconic Presence</li> <li data-xf-list-type="ul">More ways to use selected damage type - Elemental Affinity, Draconic Exhalation, and revised Dragon Wings</li> <li data-xf-list-type="ul">Dragon Wings linked to Sorcery Incarnate - no longer always on flight, but can be flapped to deal AoE damage</li> <li data-xf-list-type="ul">All Metamagic options revisited - Careful Spell now functions more like Sculpt Spell</li> <li data-xf-list-type="ul">Sorcerous Vitality can heal self</li> </ul><p>Wizard</p><ul> <li data-xf-list-type="ul">Not as many changes as Sorcerer or Warlock</li> <li data-xf-list-type="ul">Academic at 2nd level - bonuses to ability checks related to knowledge checks(?)</li> <li data-xf-list-type="ul">Wizard's Spellbook at 1st level - includes ritual casting, can be used as spellcasting focus</li> <li data-xf-list-type="ul">Exclusive spells: Scribe Spell (no details, but interacts with Wizard's spellbook), Memorize Spell (change out one prepared spell for another), Modify Spell (change certain aspects of spell in advance - damage type given as example - only one Modified Spell prepared at a time), Create Spell (take a spell you've modified and add it to your Spellbook permanent as unique spell option - DMs Guide will also include more broad "creating your own spell" options and guidance)</li> <li data-xf-list-type="ul">Evoker Subclass</li> <li data-xf-list-type="ul">Evocation Savant directly gives you Evocation spells</li> <li data-xf-list-type="ul">Potent Cantrips now works on attack roll cantrip as well as saving throw cantrips</li> </ul><p>Fighter</p><ul> <li data-xf-list-type="ul">Weapon Mastery stuff</li> <li data-xf-list-type="ul">Second Wind can be used more than once between rests (more uses at higher levels)</li> <li data-xf-list-type="ul">New features for customizing Weapon Mastery on you weapons</li> <li data-xf-list-type="ul">New higher level feature - Unconquerable, give extra uses of Indominable while also triggering Second Wind</li> <li data-xf-list-type="ul">Biggest updates are the Weapon Mastery, Weapon Expert, and Weapon Adept feature</li> <li data-xf-list-type="ul">Battle Master Maneuvers still present</li> <li data-xf-list-type="ul">Champion is Playtest subclass</li> <li data-xf-list-type="ul">Remarkable Athlete replaced with Adaptable Victor (gives option to change around skill proficiencies) and Heroic Warrior (can give self advantage in combat)</li> <li data-xf-list-type="ul">Survivor now also gives advantage on death saves, and get the effect of rolling a 20 on death saves when rolling an 18+</li> </ul><p>Barbarian</p><ul> <li data-xf-list-type="ul">Weapon Mastery at 1st level</li> <li data-xf-list-type="ul">Rage can be sustained by spending bonus action, in addition to existing methods (attacking, forcing enemy to make saving throw, etc.)</li> <li data-xf-list-type="ul">Rage lasts longer (up to 10 minutes)</li> <li data-xf-list-type="ul">Danger Sense and Feral Instinct now merged</li> <li data-xf-list-type="ul">Brutal Critical moved to higher level, but stronger</li> <li data-xf-list-type="ul">Berserker is Playtest Subclass</li> <li data-xf-list-type="ul">Frenzy redesigned - no longer causes exhaustion, while using Reckless Attacks you deal extra damage (number of d6 equal to rage bonus) on first target hit each round</li> </ul><p>General</p><ul> <li data-xf-list-type="ul">Going to give the Experts and Priests another pass</li> <li data-xf-list-type="ul">Handful of new feats</li> <li data-xf-list-type="ul">New Epic Boons - more epic</li> <li data-xf-list-type="ul">Weapon Mastery feat</li> </ul><p>I think those are the big points of note brought up in the video - let me know if I missed something.</p><p></p><p>NOTE: Playtest packet wasn't out yet when I started, so this is only going over what they covered in the video.</p></blockquote><p></p>
[QUOTE="Veltharis ap Rylix, post: 9002873, member: 66357"] Jotting down notes as I watch... Warlock [LIST] [*]Pact boon moved to 1st level [*]Patron choice at 3rd level [*]Pact Magic replaced with Spellcasting, up to 5th level akin to Paladin / Ranger [*]Still have Eldritch Invocations, including Mystic Arcanum available earlier to augment spellcasting options [*]Lots of Invocation reworks - can cast through Gaze of Two Minds [*]Gain a Contact Patron ability [*]All warlocks get Hex and Eldritch Blast for free [*]Subclass in Playtest is Fiend patron [*]Dark One's Blessing triggers when creature dies within 5 feet regardless of who deals killing blow [*]Expanded spell list replaced with Patron spells that are always prepared rather than simply added to spell list, and can cast one spell per day without expending spell slot [*]New Warlock exclusive spells [*]All Warlocks get training with Medium Armor [/LIST] Sorcerer [LIST] [*]Subclass moved to 3rd level [*]New feature at 1st level, Innate Sorcery, gives two Sorcerer exclusive cantrips - Sorcerous Burst (choice of damage type with exploding die mechanic - d6 damage, add extra dies when you roll a 6) and Chaos Bolt [*]Metamagic moved to second level, more options (start with 3 rather than 2, can change one out with long rest) [*]New features/Sorcerer exclusive spells(?): Sorcerous Vitality, Arcane Eruption, Sorcery Incarnate, Arcane Apotheosis at 18th level - just names, no description as of yet [*]Sorcery Incarnate - get random number of Sorcery Points back upon use, also functions like a "Sorcerer's version of Rage" while active - can use multiple Metamagic options on one spell, advantage on spell attack rolls [*]Subclass is Draconic Sorcerer [*]No longer have to spend Sorcery Point to gain resistance to associated damage type [*]Can now communicate with any Dragon type creature [*]Gain Draconic Exhalation - optional modification for Sorcerous Burst turning it into a breath weapon hitting multiple targets [*]Losing Draconic Presence [*]More ways to use selected damage type - Elemental Affinity, Draconic Exhalation, and revised Dragon Wings [*]Dragon Wings linked to Sorcery Incarnate - no longer always on flight, but can be flapped to deal AoE damage [*]All Metamagic options revisited - Careful Spell now functions more like Sculpt Spell [*]Sorcerous Vitality can heal self [/LIST] Wizard [LIST] [*]Not as many changes as Sorcerer or Warlock [*]Academic at 2nd level - bonuses to ability checks related to knowledge checks(?) [*]Wizard's Spellbook at 1st level - includes ritual casting, can be used as spellcasting focus [*]Exclusive spells: Scribe Spell (no details, but interacts with Wizard's spellbook), Memorize Spell (change out one prepared spell for another), Modify Spell (change certain aspects of spell in advance - damage type given as example - only one Modified Spell prepared at a time), Create Spell (take a spell you've modified and add it to your Spellbook permanent as unique spell option - DMs Guide will also include more broad "creating your own spell" options and guidance) [*]Evoker Subclass [*]Evocation Savant directly gives you Evocation spells [*]Potent Cantrips now works on attack roll cantrip as well as saving throw cantrips [/LIST] Fighter [LIST] [*]Weapon Mastery stuff [*]Second Wind can be used more than once between rests (more uses at higher levels) [*]New features for customizing Weapon Mastery on you weapons [*]New higher level feature - Unconquerable, give extra uses of Indominable while also triggering Second Wind [*]Biggest updates are the Weapon Mastery, Weapon Expert, and Weapon Adept feature [*]Battle Master Maneuvers still present [*]Champion is Playtest subclass [*]Remarkable Athlete replaced with Adaptable Victor (gives option to change around skill proficiencies) and Heroic Warrior (can give self advantage in combat) [*]Survivor now also gives advantage on death saves, and get the effect of rolling a 20 on death saves when rolling an 18+ [/LIST] Barbarian [LIST] [*]Weapon Mastery at 1st level [*]Rage can be sustained by spending bonus action, in addition to existing methods (attacking, forcing enemy to make saving throw, etc.) [*]Rage lasts longer (up to 10 minutes) [*]Danger Sense and Feral Instinct now merged [*]Brutal Critical moved to higher level, but stronger [*]Berserker is Playtest Subclass [*]Frenzy redesigned - no longer causes exhaustion, while using Reckless Attacks you deal extra damage (number of d6 equal to rage bonus) on first target hit each round [/LIST] General [LIST] [*]Going to give the Experts and Priests another pass [*]Handful of new feats [*]New Epic Boons - more epic [*]Weapon Mastery feat [/LIST] I think those are the big points of note brought up in the video - let me know if I missed something. NOTE: Playtest packet wasn't out yet when I started, so this is only going over what they covered in the video. [/QUOTE]
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