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New One D&D Playtest Includes 5 Classes & New Weapon Mastery System
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<blockquote data-quote="Baumi" data-source="post: 9003145" data-attributes="member: 2569"><p>I like the Weapon Tables, except Nic because this means that Two-Weapon Fighting needing a bonus action is back again (except when you sue Nick).</p><p></p><p>Fighter and Barbarian looks fine.</p><p></p><p>Why do Arcane users are the only ones who don't know all their spells and get complicatied with know/prepared vs slot? Shouldn't be Arcane the best CASTERS in the game? Anyway this is not a big deal, but I would have liked to see the easier and more flexible Preparation that the Cleric, Bard and Co has.</p><p></p><p>Wizard looks remarkable good, I really like the new Book Spells.</p><p></p><p>Sorcerer still boring and way to few Metamagic Points at low levels. The fixed spells are also a bit strange. At least they fixed some of the Metamagic Options and Sorcerers have now quite a few more Spells known.</p><p></p><p>Warlock a half Caster??? I know keeping them at short Rest Casters would have been hard, but making them Half-Casters is not how I would have envisioned them. On the other hand we finally have a pure Gish if we want (d8 HD, Medium Armor, Pact of the Blade) . Eldritch Blast is fixed now (increases only with Warlock Levels), Hex is strange since it only boosts one damage per turn, that sound very week to me. Mystic Arcanum is now more of a core Feature of the warlock, but you would give up all your Invocations to become a pure caster but would still be a weak one since your lower levels would lag behind and get only a few highter slots and fewer prepared Spells.</p><p></p><p>Btw still hate the new Grapple Mechanic (need attack, a save and a calculated DC on the fly). Also the popular new Exhaustion is gone.</p></blockquote><p></p>
[QUOTE="Baumi, post: 9003145, member: 2569"] I like the Weapon Tables, except Nic because this means that Two-Weapon Fighting needing a bonus action is back again (except when you sue Nick). Fighter and Barbarian looks fine. Why do Arcane users are the only ones who don't know all their spells and get complicatied with know/prepared vs slot? Shouldn't be Arcane the best CASTERS in the game? Anyway this is not a big deal, but I would have liked to see the easier and more flexible Preparation that the Cleric, Bard and Co has. Wizard looks remarkable good, I really like the new Book Spells. Sorcerer still boring and way to few Metamagic Points at low levels. The fixed spells are also a bit strange. At least they fixed some of the Metamagic Options and Sorcerers have now quite a few more Spells known. Warlock a half Caster??? I know keeping them at short Rest Casters would have been hard, but making them Half-Casters is not how I would have envisioned them. On the other hand we finally have a pure Gish if we want (d8 HD, Medium Armor, Pact of the Blade) . Eldritch Blast is fixed now (increases only with Warlock Levels), Hex is strange since it only boosts one damage per turn, that sound very week to me. Mystic Arcanum is now more of a core Feature of the warlock, but you would give up all your Invocations to become a pure caster but would still be a weak one since your lower levels would lag behind and get only a few highter slots and fewer prepared Spells. Btw still hate the new Grapple Mechanic (need attack, a save and a calculated DC on the fly). Also the popular new Exhaustion is gone. [/QUOTE]
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