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New One D&D Playtest Includes 5 Classes & New Weapon Mastery System
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<blockquote data-quote="Kobold Avenger" data-source="post: 9003399" data-attributes="member: 779"><p>My thoughts on the document so far:</p><p><strong>Weapons</strong></p><p>-Weapon Mastery is certainly a great thing that I hope they really do carry on to the actual launch.</p><p>-That being said, I do find it odd that Push doesn't have a saving throw while Topple doesn't</p><p>-Nick allows some flexibility for certain two-weapon users that need bonus actions for other things. It's probably going to be something Rangers get.</p><p>-Vex is good for one on one combat, suitable for dueling</p><p><strong>Spells</strong></p><p>-The Pact Weapon spell makes Hexblade less of a must-have patron</p><p>-Pact Familiar solves one of the biggest problems I had with just plain familiar, in that I really wanted Warlocks to get an aberration familiar</p><p>-The spell mod spells for Wizard are useful more of "I didn't prepare things properly today, lets start again".</p><p>-Scribe Spell is an example of a class feature becoming a spell now.</p><p>-Sorcerous Burst is weak at lower levels, but way better at higher levels, since the conditions of rolling a 6 increase with more dice. But I feel it's a gamble when your better off using Firebolt or Ray of Frost most of the time.</p><p><strong>Feats</strong></p><p>-I like the energy redirection with Epic Boon of Energy Resistance</p><p>-Epic Boon of the Night Spirit, is quite suitable for a character concept but might be quite niche. I think we should have more niche Epic Boon feats.</p><p>-Epic Boon of Irresistible Offense is basically an improved critical feat now.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 9003399, member: 779"] My thoughts on the document so far: [B]Weapons[/B] -Weapon Mastery is certainly a great thing that I hope they really do carry on to the actual launch. -That being said, I do find it odd that Push doesn't have a saving throw while Topple doesn't -Nick allows some flexibility for certain two-weapon users that need bonus actions for other things. It's probably going to be something Rangers get. -Vex is good for one on one combat, suitable for dueling [B]Spells[/B] -The Pact Weapon spell makes Hexblade less of a must-have patron -Pact Familiar solves one of the biggest problems I had with just plain familiar, in that I really wanted Warlocks to get an aberration familiar -The spell mod spells for Wizard are useful more of "I didn't prepare things properly today, lets start again". -Scribe Spell is an example of a class feature becoming a spell now. -Sorcerous Burst is weak at lower levels, but way better at higher levels, since the conditions of rolling a 6 increase with more dice. But I feel it's a gamble when your better off using Firebolt or Ray of Frost most of the time. [B]Feats[/B] -I like the energy redirection with Epic Boon of Energy Resistance -Epic Boon of the Night Spirit, is quite suitable for a character concept but might be quite niche. I think we should have more niche Epic Boon feats. -Epic Boon of Irresistible Offense is basically an improved critical feat now. [/QUOTE]
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