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New One D&D Playtest Includes 5 Classes & New Weapon Mastery System
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<blockquote data-quote="Kobold Avenger" data-source="post: 9003504" data-attributes="member: 779"><p>More thoughts on the document:</p><p><strong>Barbarian</strong></p><p>-Extending rage with a bonus action makes sense, and puts an end to the bag of rats to maintain rage issues.</p><p>-Primal Knowledge, "I'M ANGRY SO I'M STEALTHY NOW!!!" ok, but they do give an explanation for how they can use Strength for stealth checks.</p><p>-Brutal Critical, I think adding the Barbarian class level to damage makes it do more damage on average</p><p>-Relentless Rage, the "I'M TOO ANGRY TO DIE!" ability is much better with the 30+ HP they get.</p><p>-Rage Resurgence, I see follows the other sort of similar abilities</p><p>-Primal Champion got nerfed, but then again there wasn't Epic Boons before.</p><p>-Intimidating Presence, with the spend a Rage after your 1/long rest use I guess will push for some more strategic uses of rage as a resource.</p><p><strong>Fighter</strong></p><p>-Fighters get 1 less feat now, or maybe they don't. The table and the text are inconsistent with each other about whether they get one at 15th level or not.</p><p>-Weapon Expert and Weapon Adept now make playing a fighter more interesting tactically.</p><p>-Still not a fan of the Champion as it's the tutorial subclass of the class that's traditionally been the tutorial class for the game itself. But it's more useful with the replacement for Remarkable Athlete.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 9003504, member: 779"] More thoughts on the document: [B]Barbarian[/B] -Extending rage with a bonus action makes sense, and puts an end to the bag of rats to maintain rage issues. -Primal Knowledge, "I'M ANGRY SO I'M STEALTHY NOW!!!" ok, but they do give an explanation for how they can use Strength for stealth checks. -Brutal Critical, I think adding the Barbarian class level to damage makes it do more damage on average -Relentless Rage, the "I'M TOO ANGRY TO DIE!" ability is much better with the 30+ HP they get. -Rage Resurgence, I see follows the other sort of similar abilities -Primal Champion got nerfed, but then again there wasn't Epic Boons before. -Intimidating Presence, with the spend a Rage after your 1/long rest use I guess will push for some more strategic uses of rage as a resource. [B]Fighter[/B] -Fighters get 1 less feat now, or maybe they don't. The table and the text are inconsistent with each other about whether they get one at 15th level or not. -Weapon Expert and Weapon Adept now make playing a fighter more interesting tactically. -Still not a fan of the Champion as it's the tutorial subclass of the class that's traditionally been the tutorial class for the game itself. But it's more useful with the replacement for Remarkable Athlete. [/QUOTE]
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New One D&D Playtest Includes 5 Classes & New Weapon Mastery System
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