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<blockquote data-quote="Charlaquin" data-source="post: 9003532" data-attributes="member: 6779196"><p>Taking a rest is entirely a character decision. Are there times where it’s a risky decision to make? Of course. Does that mean the players rely on the DM to “let them have a short rest”? Well, in my opinion it very much shouldn’t, and is indicative of a pretty imbalanced power dynamic if it does.</p><p></p><p>I strongly disagree. The adventuring day guidelines suggest 6-8 encounters per day with 2-3 short rests in-between, which means in general players should be able to get a short rest in after roughly every other encounter. In some low-pressure situations, it might be possible to get one in after every encounter. In some very dangerous situations, it might not be practical to get more than one after every three encounters or more. But on the balance, it should average out to about one short rest every two encounters. If it’s not working out that way, I think the DM is being too restrictive.</p><p></p><p>Also to clarify: I don’t think short rests need to be totally risk-free. In my own campaigns, there is usually a risk of a random encounter occurring during the hour it takes to short rest. But it’s basically never guaranteed, and the players usually have the ability to take precautions to minimize that risk. Rope Trick, for example, is basically a free short rest whenever you need it. Maybe players who have trouble with DMs “not allowing them to rest” should just… take Rope Trick. </p><p></p><p>Fair enough, I won’t harp on this point further with you.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9003532, member: 6779196"] Taking a rest is entirely a character decision. Are there times where it’s a risky decision to make? Of course. Does that mean the players rely on the DM to “let them have a short rest”? Well, in my opinion it very much shouldn’t, and is indicative of a pretty imbalanced power dynamic if it does. I strongly disagree. The adventuring day guidelines suggest 6-8 encounters per day with 2-3 short rests in-between, which means in general players should be able to get a short rest in after roughly every other encounter. In some low-pressure situations, it might be possible to get one in after every encounter. In some very dangerous situations, it might not be practical to get more than one after every three encounters or more. But on the balance, it should average out to about one short rest every two encounters. If it’s not working out that way, I think the DM is being too restrictive. Also to clarify: I don’t think short rests need to be totally risk-free. In my own campaigns, there is usually a risk of a random encounter occurring during the hour it takes to short rest. But it’s basically never guaranteed, and the players usually have the ability to take precautions to minimize that risk. Rope Trick, for example, is basically a free short rest whenever you need it. Maybe players who have trouble with DMs “not allowing them to rest” should just… take Rope Trick. Fair enough, I won’t harp on this point further with you. [/QUOTE]
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