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New One D&D Playtest Includes 5 Classes & New Weapon Mastery System
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<blockquote data-quote="Reef" data-source="post: 9003547" data-attributes="member: 4533"><p>7th level, and then 13th:</p><p></p><p>7TH LEVEL: WEAPON EXPERT You have honed your use of weapons to an art. Whenever you finish a Long Rest, you can choose one of the kinds of Mastery weapons you're using and replace its Mastery property with another Mastery property. The chosen kind of weapon must qualify for the new property. For example, you could replace the Longsword's Flex property with the Push property. This property change applies only for you, not for others, and the change ends for you when you finish your next Long Rest.</p><p></p><p>13TH LEVEL: WEAPON ADEPT You are a master of weapons. When you use your Weapon Expert feature on a kind of weapon, you can give that kind of weapon two properties rather than one, but you then use only one property at a time; whenever you make an attack roll against a target with that kind of weapon, you decide which of the two properties applies to that attack. You make this decision before the attack hits or misses. For example, you could apply the Push and Topple properties to Longswords, and whenever you hit a target with a Longsword, you decide which of those properties to use against the target.</p></blockquote><p></p>
[QUOTE="Reef, post: 9003547, member: 4533"] 7th level, and then 13th: 7TH LEVEL: WEAPON EXPERT You have honed your use of weapons to an art. Whenever you finish a Long Rest, you can choose one of the kinds of Mastery weapons you're using and replace its Mastery property with another Mastery property. The chosen kind of weapon must qualify for the new property. For example, you could replace the Longsword's Flex property with the Push property. This property change applies only for you, not for others, and the change ends for you when you finish your next Long Rest. 13TH LEVEL: WEAPON ADEPT You are a master of weapons. When you use your Weapon Expert feature on a kind of weapon, you can give that kind of weapon two properties rather than one, but you then use only one property at a time; whenever you make an attack roll against a target with that kind of weapon, you decide which of the two properties applies to that attack. You make this decision before the attack hits or misses. For example, you could apply the Push and Topple properties to Longswords, and whenever you hit a target with a Longsword, you decide which of those properties to use against the target. [/QUOTE]
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