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New One D&D Playtest Includes 5 Classes & New Weapon Mastery System
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9003630" data-attributes="member: 7040132"><p>I rattled off one way it can go. Read the class descriptions. I'm not going to copy/paste them. You may not like those new class descriptions because they don't match exactly what you want for your own Warlocks, but I assure you that your narrative preference is not removed.</p><p></p><p>At 1st level, your Warlock can still have the narrative where they reached out to seek power offered by a Fiend, and connect with an imp/quasit/lesser entity (or even the Archfiend itself if you want) to start the process. But they don't get the full direct pact at level 1, rather they have to earn every level of power by proving themselves, and once they do, they get the big pact at 3rd level. </p><p></p><p>But now other warlocks can more lean into the other narrative where they are seeking power wherever they can get it, becoming free agents pulling power from a variety of sources (or not even know where they are getting it.) The player gets to make some fun choices that their character may not know.</p><p></p><p>Both playstyles are supported now. And you don't need the big pact boon at level 1, either way.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9003630, member: 7040132"] I rattled off one way it can go. Read the class descriptions. I'm not going to copy/paste them. You may not like those new class descriptions because they don't match exactly what you want for your own Warlocks, but I assure you that your narrative preference is not removed. At 1st level, your Warlock can still have the narrative where they reached out to seek power offered by a Fiend, and connect with an imp/quasit/lesser entity (or even the Archfiend itself if you want) to start the process. But they don't get the full direct pact at level 1, rather they have to earn every level of power by proving themselves, and once they do, they get the big pact at 3rd level. But now other warlocks can more lean into the other narrative where they are seeking power wherever they can get it, becoming free agents pulling power from a variety of sources (or not even know where they are getting it.) The player gets to make some fun choices that their character may not know. Both playstyles are supported now. And you don't need the big pact boon at level 1, either way. [/QUOTE]
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